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  1. #121
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    What you call mental gymnastics I call “trying to fit within tank mains ridiculously specific criteria for what actually justifies tanks being overpowered” especially when you can’t even be consistent. You on the rebalance WAR thread argued bloodwhetting is fine because you say it only warps dungeon content, then when something like this is done it’s also fine because it’s not PF standard. Either tanks healing warps all content in which your justification for BW being okay to be OP in dungeons falls apart or tanks are only OP in dungeons which means this clear shouldn’t have been possible. It’s hilarious to me how many different requirements you have to meet before you will even consider the idea your role is overpowered and warping the game design
    As I've said, those are two different boogeymen.
    Wake me up when Healers are kicked from parties and a significant chunk of the community wants to run 4 tanks in any content where the party role can be freely manipulated, that's the only criteria I ask for before I'll be for nerfs.
    We've had real situation where WAR, PLD, MCH were barred from PF, this isn't one of them.

    95+% of the parties play with 2 healers, even in unsynch'd EX Farm where everyone's HP massively increased.
    That's a fact you can easily check yourself.

    Just think 2 seconds, healers and physical range are scarce, if tanks were strictly better and so broken they replace healers, then why isn't PF just replacing the healing slot with healers? The answer is simple, people value more a balanced composition than 4 tanks.
    (0)

  2. #122
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
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    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Connor View Post
    I mean, if you want to go tell people the 8953 posts in the HealerStrike thread all amount to ‘nothing’ then thats on you, but idk man I think they might disagree lol. I’d say the fact that many people even bothered to post about it suggests there absolutely is an issue, and it has as much to do with tanks as it does healers themselves
    Actions speak louder than words. If we are short 8953 healers, either other players took their place... or they are still playing healers.

    And lets not even talk about the 9457 "EW sucks" posts... so either those players are still playing the game (and then it doesn't matter if EW sucked), or they moved on. I bet if someone did a search on the players that posted that "EW sucks", they'd find posts from the DT era as well. In other words... they are still playing the game too. So, it doesn't matter.
    (1)

  3. #123
    Player
    dspguy's Avatar
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    Aug 2013
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    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ramiee View Post
    considering how long you have to sit in PF waiting for a healer to join and how quickly a tank joins, I don't believe there is 94 healers per 100 tanks.
    My queues on tank are fairly quick. I mean, these healers are coming from somewhere. There are plenty of times when the queue insta-pops on tank. And there are times I'm leveling healer where I have to wait. Albeit, not long, but there is a wait.
    (0)

  4. #124
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    716
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by dspguy View Post
    In other words... they are still playing the game too. So, it doesn't matter.
    So nothing matters until things get so bad that the game is physically non functional?
    (4)

  5. #125
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by dspguy View Post
    My queues on tank are fairly quick. I mean, these healers are coming from somewhere. There are plenty of times when the queue insta-pops on tank. And there are times I'm leveling healer where I have to wait. Albeit, not long, but there is a wait.
    Im not talking about roulettes im talking about PF.
    (1)

  6. #126
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,479
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    As I've said, those are two different boogeymen.
    Wake me up when Healers are kicked from parties and a significant chunk of the community wants to run 4 tanks in any content where the party role can be freely manipulated, that's the only criteria I ask for before I'll be for nerfs.
    We've had real situation where WAR, PLD, MCH were barred from PF, this isn't one of them.

    95+% of the parties play with 2 healers, even in unsynch'd EX Farm where everyone's HP massively increased.
    That's a fact you can easily check yourself.

    Just think 2 seconds, healers and physical range are scarce, if tanks were strictly better and so broken they replace healers, then why isn't PF just replacing the healing slot with healers? The answer is simple, people value more a balanced composition than 4 tanks.
    You truly don’t see a problem with the mantra of “this is literally only a problem when PF shuts out healers”?

    Stop and think for a second, square moves at a literal glacial pace, let’s say this situation actually came to pass, square has shown they can’t turn on a dime to fix this, that entire tier at the absolute least will just block out healers and there is a good chance the tier after that will as well since they will already be deep in the design phase, it’s also likely that PF will start considering strats for any future tiers that could also do it if square doesn’t actually attack the root of the problem which we know they almost never do. Letting something get to the complete non functional stage before trying to fix it when square moves as slow as they do would be a complete unmitigated disaster because they simply couldn’t fix it in any reasonable time. How would you feel if the situation was reversed. Healers going “I’m willing to sacrifice the entire tank role for 1/2 entire savage tiers before I’m ready to call for nerfs to my own role”

    Like I said the only reason they haven’t done this anymore is not because “people value a balanced composition”, it’s because braindead strat videos haven’t told them how to do it how to do it without healers yet. Unsynced farm parties just want bodies, comp literally doesn’t matter at all
    (9)
    Last edited by Supersnow845; 09-04-2024 at 08:13 AM.

  7. #127
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by PyurBlue View Post
    So nothing matters until things get so bad that the game is physically non functional?
    Nice strawman you have here.
    They were pointing out the thousands of posts that don't matter.

    Quote Originally Posted by Supersnow845 View Post
    You truly don’t see a problem with the mantra of “this is literally only a problem when PF shuts out healers”?
    No, I don't. Because it means your concerns aren't critical. You car can have something broken it doesn't mean you have to drop everything and fix it and won't ever snowball into a bigger problem.
    I'm merely pointing out the boogeyman, how the healers on tank forum just blame tanks for their role not being fun, how the trinity is broken, how they'll get replaced...
    You make it look more critical that it really is, which is just manipulation at this point.

    We've had actual critical situations like ARR WAR, HW PLD, early SB MCH that were actually barred from PF and had emergency changes.

    From the start I'm criticizing the exaggeration and nerf mentality, I've never said we shouldn't fix the Healer role.
    It's the exact same thing with DRK, it's "fine", the job isn't broken but I expect changes.
    (0)

  8. #128
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,479
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    Nice strawman you have here.
    They were pointing out the thousands of posts that don't matter.



    No, I don't. Because it means your concerns aren't critical. You car can have something broken it doesn't mean you have to drop everything and fix it and won't ever snowball into a bigger problem.
    I'm merely pointing out the boogeyman, how the healers on tank forum just blame tanks for their role not being fun, how the trinity is broken, how they'll get replaced...
    You make it look more critical that it really is, which is just manipulation at this point.

    We've had actual critical situations like ARR WAR, HW PLD, early SB MCH that were actually barred from PF and had emergency changes.

    From the start I'm criticizing the exagerration and nerf mentality, I've never said we shouldn't fix the Healer role.
    It's the exact same thing with DRK, it's "fine", the job isn't broken but I expect changes.
    I like in every time you mention “actual critical situations where jobs were getting locked out” you explicitly choose to not mention the times healers were getting locked out as if you are trying to paint a picture that healers never get locked out when they regularly are due to balance decisions. But please go on with the whole “tanks are the actual victims here”

    And circling back to your point on “I’m happy to change healers I just don’t believe in nerfs” hand you ever stopped to consider that the changes you deign to hand out to the healer role are not what healers actually want. I’ve read your posts. The little information you actually give beyond just constantly saying “x thing isn’t THAT broken” is basically the age old “don’t nerf tanks just give healers something else to do while I heal myself”

    I. DONT. WANT. THAT, I’m the healer my primary job is to heal the person taking the most amount of damage- the tank. I want a more complex DPS rotation but I don’t want that to be the totality of what I do in situations where only the tank is being hit. If that was the case I’d queue as a well designed job; like pictomancer. I’m astounded at your inability to see this from the opposite perspective. Do you genuinely think “oh yeah it’s broken but it’s not broken enough that it should come at the expensive of my fun playing the broken class is something that’s a valid response to healers who are unhappy with the state of their role and have been offerings mountains of feedback for over half a decade”

    As much as you don’t want any to believe it despite all the other problems healers have tanks immense healing and immortality DOES reduce my fun as a healer. In my eyes the trinity is broken in your favour and you are just downplaying it because you are the beneficiary party. You know what I did when SGE was getting locked out of DSR parties because SCH’s shields were so much more powerful- I called for SCH nerfs. My own main I called to be nerfed because I understand balance in this game sometimes means giving up my beneficiary position for another
    (5)
    Last edited by Supersnow845; 09-04-2024 at 04:59 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #129
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post

    I. DONT. WANT. THAT, I’m the healer my primary job is to heal the person taking the most amount of damage- the tank. I want a more complex DPS rotation but I don’t want that to be the totality of what I do in situations where only the tank is being hit.
    No, your primary job is to heal the party.
    But I do agree you should have more to heal in dungeons, I've made suggestions and brought dungeon data about that remember?
    I've also pointed out that even if you nerf tank sustain to the ground, you would still use only half your kit, remember?

    That's exactly my critic, you act as if there was only one way to fix the healer problem and put all the blame on BW/Tank sustain. That if we don't the trinity is in critical danger.
    But you're not trying to fix a trinity or make the game funnier for healers, you're simply trying to save your ego.

    Here's some facts you try to avoid at any cost that goes against your boogeyman:
    -In a whole dungeon DPS and healers takes around 300k~700k unmitigated damages over 12~14 minutes, DPS HP can easily go beyond 100k and even reach 150k.
    -SMN, SAM, DNC, RPR, VPR, RDM and MNK mitigation+healing can cover way more than 700k damage, making them able to self heal.

    What do we do, ask them to not use their healing tools? Nerf them to the ground as well? How many more are we going to nerf until you're satisfied?
    I haven't said "give healer something else to do while I heal myself", thought it's true I believe healer role should be more than managing HP.
    I've said: "Give healer more healing to do for the party", you're free to re-read my posts about the way too low damage taken in dungeons.

    We wouldn't be here talking about Bloodwhetting if dungeons were doing significant AoE that requires healing.
    (0)
    Last edited by CKNovel; 09-04-2024 at 07:17 PM.

  10. #130
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
    Posts
    6,479
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    No, your primary job is to heal the party.
    But I do agree you should have more to heal in dungeons, I've made suggestions and brought dungeon data about that remember?
    I've also pointed out that even if you nerf tank sustain to the ground, you would still use only half your kit, remember?

    That's exactly my critic, you act as if there was only one way to fix the healer problem and put all the blame on BW/Tank sustain. That if we don't the trinity is in critical danger.
    But you're not trying to fix a trinity or make the game funnier for healers, you're simply trying to save your ego.

    Here's some facts you try to avoid at any cost that goes against your boogeyman:
    -In a whole dungeon DPS and healers takes around 300k~700k unmitigated damages over 12~14 minutes, DPS HP can easily go beyond 100k and even reach 150k.
    -SMN, SAM, DNC, RPR, VPR, RDM and MNK mitigation+healing can cover way more than 700k damage, making them able to self heal.

    What do we do, ask them to not use their healing tools? Nerf them to the ground as well?
    I haven't said "give healer something else to do while I heal myself", thought it's true I believe healer role should be more than managing HP.
    I've said: "Give healer more healing to do for the party", you're free to re-read my posts about the way too low damage taken in dungeons.

    We wouldn't be here talking about Bloodwhetting if dungeons were doing significant AoE that requires healing.
    Last I checked the tank was part of the party. Why is the tank exempt from this. “The healers job is to heal the party not the tank” just reads as the tank wanting to be exempt from the party responsibility of relying on others but still having the rest of the party rely on them.

    I don’t put all the blame on tank sustain, I put a hefty majority of the blame on tank sustain because it’s a hefty majority of the problem. You act like I’ve never viewed DPS sustain as a problem as well. I was the first one out there laughing at how overpowered SAM’s new defensive is or why the hell the DPS needed second wind upgrades or why SMN needed lux Solaris. I love how you go “the trinity isn’t broken see DPS can also replace the healer”. That isn’t an argument, that’s an admittance the trinity is beyond broken.

    And again if all healing is random AOE healing the tank doesn’t care about then where is the single target healing being used.

    Your entire point seems to boil down to “let ME do what I want while the DPS and healer rely on each other”. Tell me in this dynamic you are describing where are you relying on other party members, what are they doing that you can’t do because to me that reads far more as ego than healers not wanting the tanks to do their job for them
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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