Who said I was talking about dungeons. These problems go all the way up into savage. I looked at a log of mine from my raid main for M3 just then and 57% of the healing the WAR received came from themselves, I as the SGE contributed 20%, the AST contributed 18% and the rest was the DPS. Of that 20% I contributed 19.1% came from AOE heals that just happened to hit the WAR
The healer kits are too strong but you are literally doing more healing than I am on yourself, that is completely ridiculous in a savage fight, dungeons are broken 8 ways from Sunday but let’s not pretend like this is just a dungeon issue. This savage problem can be applied to literally any single target content which is functionally anything besides dungeons.
In dungeons your argument basically boils down to “just because tank sustain isn’t healers only problem that means it absolutely doesn’t need to be fixed” which is a stupid argument. No one thing will ever constitute 100% of a problem, doesn’t mean you don’t tackle big easy to fix problems first