Isn’t this only considered the downside for tanks though?
If you nerf tank sustain then there are downsides, for the tank . For the healer though that literally just means not having 90% of your toolkit be functionally redundant .
I still feel like everyone’s looking at things purely from a savage/ultimate perspective. Having powerful tank sustain and dps support healing is great when the enemies output actual damage . The sad fact is they simply don’t though. We’re honestly at a point where I can literally ignore the tank for entire dungeons outside of like a couple Protractions and have the fairy do the rest.
Nerfing tank sustain in a vacuum wouldn’t do anything, I’ll grant that. But adjusting tank sustain, healing output, and damage output in content to actually be even remotely proportionate to the insanely powerful toolkits we have? Things like Bloodwhetting would be good abilities if they were ever actually proportionate to the damage output. But the fact is they’re all way beyond the paltry damage amounts most content outputs. Literally the only downside to that is ‘tanks and healers might have to exert an infinitesimal effort’ which I mean, maybe it’s about time…



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