Quote Originally Posted by Supersnow845 View Post
What you call mental gymnastics I call “trying to fit within tank mains ridiculously specific criteria for what actually justifies tanks being overpowered” especially when you can’t even be consistent. You on the rebalance WAR thread argued bloodwhetting is fine because you say it only warps dungeon content, then when something like this is done it’s also fine because it’s not PF standard. Either tanks healing warps all content in which your justification for BW being okay to be OP in dungeons falls apart or tanks are only OP in dungeons which means this clear shouldn’t have been possible. It’s hilarious to me how many different requirements you have to meet before you will even consider the idea your role is overpowered and warping the game design
As I've said, those are two different boogeymen.
Wake me up when Healers are kicked from parties and a significant chunk of the community wants to run 4 tanks in any content where the party role can be freely manipulated, that's the only criteria I ask for before I'll be for nerfs.
We've had real situation where WAR, PLD, MCH were barred from PF, this isn't one of them.

95+% of the parties play with 2 healers, even in unsynch'd EX Farm where everyone's HP massively increased.
That's a fact you can easily check yourself.

Just think 2 seconds, healers and physical range are scarce, if tanks were strictly better and so broken they replace healers, then why isn't PF just replacing the healing slot with healers? The answer is simple, people value more a balanced composition than 4 tanks.