Say that to Yoshi P when he compare FFXIV with Ultima online which they both have different games.. and FFXIV isn't even close to Ultima online even if they both in same genre.
people are comparing FFXIV with old FF turned based games and there is no wrong in that.
From where do you think FFXIV PvP CC inspired from? WoW or other MMOs?
FFXIV PvP CC inspired by Moba games which is different genre.. you just don't know how there games been designed and you try to play smart..
educate yourself.
Ultima Online is an MMORPG, Monster Hunter is an action game. Ultima is already a dumb comparision to this game but at least it has some similarities unlike monster hunter which is a boss fight action game, the only comparision between XIV and Monster hunter is they both have stats and boss fights. Theres no tabtarget combat in Monster Hunter last I checked.
Cool, im talking about PVE. You wanna talk about PVP fine bring up MOBAs, cool thats what its designed to be like. PVE is nothing like PVP so stop trying to compare it to something its not.
Next time you say something dumb about adding monster hunter stories mechanics a pet turn based combat rpg into XIV try to remember that this game is not turnbased and has already had different damage types in ARR which failed miserablely.
You don't know what are you talking aboutUltima Online is an MMORPG, Monster Hunter is an action game. Ultima is already a dumb comparision to this game but at least it has some similarities unlike monster hunter which is a boss fight action game, the only comparision between XIV and Monster hunter is they both have stats and boss fights. Theres no tabtarget combat in Monster Hunter last I checked.
Cool, im talking about PVE. You wanna talk about PVP fine bring up MOBAs, cool thats what its designed to be like. PVE is nothing like PVP so stop trying to compare it to something its not.
Next time you say something dumb about adding monster hunter stories mechanics a pet turn based combat rpg into XIV try to remember that this game is not turnbased and has already had different damage types in ARR which failed miserablely.
There are games from 2000s that play similar to ffxiv more than ultima online
ultima is top down mmo which way different if you compare it to FFXIV.. Monster hunter and ffxiv share similar class system based on weapon and share boss fight mechanics which is raids in ffxiv with extreme behumth and other boss fights
You just don't know what are you talking about.. addition to that you don't know what rpgs are.. .
Part of RPG element is attack type which is already in the game but has no use cases.. weather removing them or gice them functionality.
MMORPG is still RPG and it should have RPG elements..
Turn based RPG are RPG
Action RPG are RPG
MMORPG are RPG
Blaming system because bad execution in ARR isn't smart at all.. comparing developers from 2013 to 2024 they got way better than before
If you can't get it after this sorry but there is always room for improvement.
Last edited by BabyYoda; 09-04-2024 at 02:56 AM.
1. No monster hunter is nothing like FF14, early 2000s games are like XIV though considering it was the MMO boom at that time where everything was trying to be WOW. So yeah you're right about that.You don't know what are you talking about
There are games from 2000s that play similar to ffxiv more than ultima online
ultima is top down mmo which way different if you compare it to FFXIV.. Monster hunter and ffxiv share similar class system based on weapon and share boss fight mechanics which is raids in ffxiv with extreme behumth and other boss fights
You just don't know what are you talking about.. addition to that you don't know what rpgs are.. .
Part of RPG element is attack type which is already in the game but has no use cases.. weather removing them or gice them functionality.
MMORPG is still RPG and it should have RPG elements..
Turn based RPG are RPG
Action RPG are RPG
MMORPG are RPG
Blaming system because bad execution in ARR isn't smart at all.. comparing developers from 2013 to 2024 they got way better than before
If you can't get it after this sorry but there is always room for improvement.
2. RPGs are subdivided into multiple different subgenres because if everything thats labelled an RPG can be added to FF14 what are we going to add Assassins Creed Vallhalla stuff into XIV? Thats an RPG, what about Diablo thats an RPG. No its a dumb thing to say, take ideas from RPGs in the same subgenre for the PVE of XIV. For side content IDC make a monster hunter inspired gamemode, but its a trinity tab target MMO in its PVE so thats where it should take inspiration from.
3. ARR, WOW, GW2, Warhammer Online, etc. All tried elemental defenses and unique damage types, none of these games kept them, it doesn't work in an MMO stop trying to make it work.
4. ShB onwards has had the job design far worse than ARR-SB so yeah they aren't "way better" considering you just have to look at role forums to see everyone complaining about jobs, so no developers from 2013-2019 aren't better than 2019-2024 it seems like people find them to be worse.
1. No monster hunter is nothing like FF14, early 2000s games are like XIV though considering it was the MMO boom at that time where everything was trying to be WOW. So yeah you're right about that.
2. RPGs are subdivided into multiple different subgenres because if everything thats labelled an RPG can be added to FF14 what are we going to add Assassins Creed Vallhalla stuff into XIV? Thats an RPG, what about Diablo thats an RPG. No its a dumb thing to say, take ideas from RPGs in the same subgenre for the PVE of XIV. For side content IDC make a monster hunter inspired gamemode, but its a trinity tab target MMO in its PVE so thats where it should take inspiration from.
3. ARR, WOW, GW2, Warhammer Online, etc. All tried elemental defenses and unique damage types, none of these games kept them, it doesn't work in an MMO stop trying to make it work.
4. ShB onwards has had the job design far worse than ARR-SB so yeah they aren't "way better" considering you just have to look at role forums to see everyone complaining about jobs, so no developers from 2013-2019 aren't better than 2019-2024 it seems like people find them to be worse.
1- it is your opinion and I do not agree with it.
2- sorry but current FFXIV is barley an RPG with almost no elements that can be interacted during encounters and gear.
RPG elements are not only(wind,fire,water stone)
but stats that can lead to different builds and playstyles.
Monster hunter have gearsets which can change how you play the class.
Diablo 4/PoE give you different paths so you can build you class using RPG elements with these elements you can shift your playstyle.
I didn't play AC games before so I can't judge.
let's take an example in FFXIV : Stats are beyond braindead with nothing that matter other than crit which is bad design.. at least other RPGs can give you the options to take different routs to play the game.. that doesn't exist in FFXIV.. in summary FFXIV is MMORPG which is barely RPG game.
3- I didn't agree and didn't mention in any post that jobs should have element defensive weakness.. again read my post carefully before you judge.
4- when you narrow the gameplay of the jobs to the point where 90% of kit are the same for healers and tanks this is bad design.. before ShB FFXIV was trying to shape the game with good ideas but they failed in execution.. I believe developers learned a lot.. 11 years will teach you thing or two.
again good ideas bad execution we need to improve the execution not the idea.
not all ideas in ARR HW SB are good but some of them are and can be improved.
developers lost their vision for developing job design/encounters to just make things easier to balance.. while now we have healers are just a glam change with same kit.
Last edited by Tunda; 09-04-2024 at 04:09 AM.
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