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Thread: Monk Rant

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  1. #1
    Player
    Ramiee's Avatar
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    Grainne Gothram
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    Black Mage Lv 50
    this isnt monster hunter world this is a very different game.

    blitz and iajitsu are already similar, enshroud, reawaken, gierskogul are all burst phases. The game already has melees share mechanics within their subrole and outside of it, Hammer and Greatsword both have charge attacks however Greatsword is ALL charge attacks while Hammer has charge attacks only a part of its kit. PCT and BLM do not both need to be selfish dps PCT has DRG/MNK level support what should MNK also have no support and be a selfish dps just like SAM? Same with NIN? Constant grouping of jobs together is how we go to the current terrible job design, if CBU3 didn't constantly subgroup everything SGE might have been an original healer instead of SCH two, every tank might not of become WAR.
    (1)
    Last edited by Ramiee; 09-04-2024 at 01:10 AM.

  2. #2
    Player
    Tunda's Avatar
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    Ragnarok
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    Black Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    this isnt monster hunter world this is a very different game.
    oh really omg and I was thinking, how did you know that?
    (0)

  3. #3
    Player
    Ramiee's Avatar
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    Quote Originally Posted by Tunda View Post
    oh really omg and I was thinking, how did you know that?
    Tunda you constantly beg for changes comparing the game to Monster Hunter and its dumb. If youre going to compare XIV to a game at least compare it to a game within its own genre not an action game.
    (4)

  4. #4
    Player
    Tunda's Avatar
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    Quote Originally Posted by Ramiee View Post
    Tunda you constantly beg for changes comparing the game to Monster Hunter and its dumb. If youre going to compare XIV to a game at least compare it to a game within its own genre not an action game.
    Say that to Yoshi P when he compare FFXIV with Ultima online which they both have different games.. and FFXIV isn't even close to Ultima online even if they both in same genre.
    people are comparing FFXIV with old FF turned based games and there is no wrong in that.

    From where do you think FFXIV PvP CC inspired from? WoW or other MMOs?
    FFXIV PvP CC inspired by Moba games which is different genre.. you just don't know how there games been designed and you try to play smart..
    educate yourself.
    (0)

  5. #5
    Player
    Ramiee's Avatar
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    Quote Originally Posted by Tunda View Post
    Say that to Yoshi P when he compare FFXIV with Ultima online which they both have different games.. and FFXIV isn't even close to Ultima online even if they both in same genre.
    people are comparing FFXIV with old FF turned based games and there is no wrong in that.
    Ultima Online is an MMORPG, Monster Hunter is an action game. Ultima is already a dumb comparision to this game but at least it has some similarities unlike monster hunter which is a boss fight action game, the only comparision between XIV and Monster hunter is they both have stats and boss fights. Theres no tabtarget combat in Monster Hunter last I checked.

    Quote Originally Posted by Tunda View Post
    From where do you think FFXIV PvP CC inspired from? WoW or other MMOs?
    FFXIV PvP CC inspired by Moba games which is different genre.. you just don't know how there games been designed and you try to play smart..
    educate yourself.
    Cool, im talking about PVE. You wanna talk about PVP fine bring up MOBAs, cool thats what its designed to be like. PVE is nothing like PVP so stop trying to compare it to something its not.
    Next time you say something dumb about adding monster hunter stories mechanics a pet turn based combat rpg into XIV try to remember that this game is not turnbased and has already had different damage types in ARR which failed miserablely.
    (4)

  6. #6
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    BabyYoda's Avatar
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    Rui Aii
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    Sagittarius
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    Quote Originally Posted by Ramiee View Post
    Ultima Online is an MMORPG, Monster Hunter is an action game. Ultima is already a dumb comparision to this game but at least it has some similarities unlike monster hunter which is a boss fight action game, the only comparision between XIV and Monster hunter is they both have stats and boss fights. Theres no tabtarget combat in Monster Hunter last I checked.



    Cool, im talking about PVE. You wanna talk about PVP fine bring up MOBAs, cool thats what its designed to be like. PVE is nothing like PVP so stop trying to compare it to something its not.
    Next time you say something dumb about adding monster hunter stories mechanics a pet turn based combat rpg into XIV try to remember that this game is not turnbased and has already had different damage types in ARR which failed miserablely.
    You don't know what are you talking about
    There are games from 2000s that play similar to ffxiv more than ultima online

    ultima is top down mmo which way different if you compare it to FFXIV.. Monster hunter and ffxiv share similar class system based on weapon and share boss fight mechanics which is raids in ffxiv with extreme behumth and other boss fights

    You just don't know what are you talking about.. addition to that you don't know what rpgs are.. .

    Part of RPG element is attack type which is already in the game but has no use cases.. weather removing them or gice them functionality.

    MMORPG is still RPG and it should have RPG elements..

    Turn based RPG are RPG
    Action RPG are RPG
    MMORPG are RPG

    Blaming system because bad execution in ARR isn't smart at all.. comparing developers from 2013 to 2024 they got way better than before

    If you can't get it after this sorry but there is always room for improvement.
    (0)
    Last edited by BabyYoda; 09-04-2024 at 02:56 AM.

  7. #7
    Player
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    Quote Originally Posted by BabyYoda View Post
    You don't know what are you talking about
    There are games from 2000s that play similar to ffxiv more than ultima online

    ultima is top down mmo which way different if you compare it to FFXIV.. Monster hunter and ffxiv share similar class system based on weapon and share boss fight mechanics which is raids in ffxiv with extreme behumth and other boss fights

    You just don't know what are you talking about.. addition to that you don't know what rpgs are.. .

    Part of RPG element is attack type which is already in the game but has no use cases.. weather removing them or gice them functionality.

    MMORPG is still RPG and it should have RPG elements..

    Turn based RPG are RPG
    Action RPG are RPG
    MMORPG are RPG

    Blaming system because bad execution in ARR isn't smart at all.. comparing developers from 2013 to 2024 they got way better than before

    If you can't get it after this sorry but there is always room for improvement.
    1. No monster hunter is nothing like FF14, early 2000s games are like XIV though considering it was the MMO boom at that time where everything was trying to be WOW. So yeah you're right about that.
    2. RPGs are subdivided into multiple different subgenres because if everything thats labelled an RPG can be added to FF14 what are we going to add Assassins Creed Vallhalla stuff into XIV? Thats an RPG, what about Diablo thats an RPG. No its a dumb thing to say, take ideas from RPGs in the same subgenre for the PVE of XIV. For side content IDC make a monster hunter inspired gamemode, but its a trinity tab target MMO in its PVE so thats where it should take inspiration from.
    3. ARR, WOW, GW2, Warhammer Online, etc. All tried elemental defenses and unique damage types, none of these games kept them, it doesn't work in an MMO stop trying to make it work.
    4. ShB onwards has had the job design far worse than ARR-SB so yeah they aren't "way better" considering you just have to look at role forums to see everyone complaining about jobs, so no developers from 2013-2019 aren't better than 2019-2024 it seems like people find them to be worse.
    (1)