I am not a monk main.. but I don't mind current monk but it has an identity crisis..
I wish blitz can have cast like samurai and job less busy overall
I am not a monk main.. but I don't mind current monk but it has an identity crisis..
I wish blitz can have cast like samurai and job less busy overall
The original speedy job... should be less busy?
It is just an opinion.. I don't think we need more oGCD to current monk design
It just need to be more inline with its identity as a strking..
Sharing same gear with no common gameplay is meaningless
I agree. Monk already has fast rolling GCDs and not that much oGCDs to press except during 2min burst windows. Someone must be aware of this because we didn't get a single new oGCD attack this expansion, and this is me being generous and ignoring their oversights of numbers + bugs like bootDK for week1 DT.
Casters share the same gear, yet something like BLM, RDM and SMN are in entirely different leagues of how they function in play.
People are craving for job identity but at the same time are pushing for homogenization? It just makes no sense logically speaking.
At the end of the day, while it's always interesting to see the concepts that people come up with, I'm just expressing that I am opposed to Monks being moulded into Samurai2.0, or any other class for that fact, it has its own lane, let it sit in there.
Why should all Strikers have to have the same gameplay any more than all Tanks or Healers should have to?
If anything, the tanks and healers should each be as distinct from each other as Monk and Samurai, Black Mage and Red Mage, etc. are from each other.
I see no issue with one Striker having a 87% GCD length, the other 80%, one having bankable oGCDs and the other oGCDs that need to be rushed out the very GCD they're generated, one having an extra GCD attached only to their freeform-weaponskills-CD and the other getting that value only indirectly, and so forth.
Last edited by Shurrikhan; 09-04-2024 at 01:10 PM.



Well with monk is more of the usual. One expac is good, the next one is gutted, so following the pattern, 8.0 monk should be good again
/s


Monks only busy aspects should be management, the timers were good for this, the positionals were good for this, blitz is okay for this. Spamming oGCDs is SAMs and DRGs thing I think having a Monk with a million weaves would kill the job for everyone.
I will give ab example of other game:
Monster hunter world:
Both greatsword and hammer have charge attacks but both of them play very differently.
Having common mechanic =/ homonization
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