It is just an opinion.. I don't think we need more oGCD to current monk design
It just need to be more inline with its identity as a strking..
Sharing same gear with no common gameplay is meaningless
I agree. Monk already has fast rolling GCDs and not that much oGCDs to press except during 2min burst windows. Someone must be aware of this because we didn't get a single new oGCD attack this expansion, and this is me being generous and ignoring their oversights of numbers + bugs like bootDK for week1 DT.
Casters share the same gear, yet something like BLM, RDM and SMN are in entirely different leagues of how they function in play.
People are craving for job identity but at the same time are pushing for homogenization? It just makes no sense logically speaking.
At the end of the day, while it's always interesting to see the concepts that people come up with, I'm just expressing that I am opposed to Monks being moulded into Samurai2.0, or any other class for that fact, it has its own lane, let it sit in there.
Before Viper release monk used to be a fast gcd job like NinjaI agree. Monk already has fast rolling GCDs and not that much oGCDs to press except during 2min burst windows. Someone must be aware of this because we didn't get a single new oGCD attack this expansion, and this is me being generous and ignoring their oversights of numbers + bugs like bootDK for week1 DT.
Casters share the same gear, yet something like BLM, RDM and SMN are in entirely different leagues of how they function in play.
People are craving for job identity but at the same time are pushing for homogenization? It just makes no sense logically speaking.
At the end of the day, while it's always interesting to see the concepts that people come up with, I'm just expressing that I am opposed to Monks being moulded into Samurai2.0, or any other class for that fact, it has its own lane, let it sit in there.
But after Viper release "scouting" gear has this identity fast based jobs who can be melee and have in their core dps kit range attacks.
That shake the identity of monk to me personally..
I feel like monk do not belong to "scouting" and also doesn't feel like samurai "striking"
Ninja and viper gameplay is so similar but approach the "scouting" identity very differently..
I feel like other subroles should feel like this..
Sub role should have an impact in the gameplay aspect of the jobs.
Regarding casters.. it is very different subject.
To me BLM and PCT should be in a separate sub class in casters
And red mage + summoner have their own sub class.
But this idea require a rework to the utility aspect of PCT.. remove them completely and it should have same downsides of BLM without feel the same job
Scouting should be the standard of making a subrole identity without being homogenized
Last edited by BabyYoda; 09-03-2024 at 09:49 PM.
Why should all Strikers have to have the same gameplay any more than all Tanks or Healers should have to?
If anything, the tanks and healers should each be as distinct from each other as Monk and Samurai, Black Mage and Red Mage, etc. are from each other.
I see no issue with one Striker having a 87% GCD length, the other 80%, one having bankable oGCDs and the other oGCDs that need to be rushed out the very GCD they're generated, one having an extra GCD attached only to their freeform-weaponskills-CD and the other getting that value only indirectly, and so forth.
Last edited by Shurrikhan; 09-04-2024 at 01:10 PM.
Sharing specific mechanics doesn't mean that the job is homogenized..Why should all Strikers have to have the same gameplay any more than all Tanks or Healers should have to?
If anything, the tanks and healers should each be as distinct from each other as Monk and Samurai, Black Mage and Red Mage, etc. are from each other.
I see no issue with one Striker having a 87% GCD length, the other 80%, one having bankable oGCDs and the other oGCDs that need to be rushed out the very GCD they're generated, one having an extra GCD attached only to their freeform-weaponskills-CD and the other getting that value only indirectly, and so forth.
If you believe that you could say that Ninja is range job because it has range skills
Or calling samurai as a caster because it has casting.
It is not like that my friend.. the fact that monk and Samurai both has casting on their main dps skills doesn't mean that they are homogenized.
Tanks and healers share 75% to 90% of the kit this is homogenized but sharing 20% of kit for specific role isn't
Last edited by BabyYoda; 09-04-2024 at 02:41 PM.
It does in this case, however, mean that you're deprioritizing job identity specifically to enforce a sub-role identity.
If Iaijutsu were to fit Monk to the point it feels more like a Monk to have them than to not, I'd be happy to have them. If not, I don't. It's as simple as that.
Forcing every Striking job to have casts just because they're striking jobs is to ignore what vibes they already have in common holistically... in favor of a single characteristic that was purposely open to distinction / seemingly meant to be specific to a single job. It'd be like to say all real life monks are monks only because they're missing the hair on the top of their scalp and must therefore all do so, all while ignoring whatever asceticism they have in common.
I don't see any new striker will come for next 2 expansions.. as I see it is already bloated with what currently have.It does in this case, however, mean that you're deprioritizing job identity specifically to enforce a sub-role identity.
If Iaijutsu were to fit Monk to the point it feels more like a Monk to have them than to not, I'd be happy to have them. If not, I don't. It's as simple as that.
Forcing every Striking job to have casts just because they're striking jobs is to ignore what vibes they already have in common holistically... in favor of a single characteristic that was purposely open to distinction / seemingly meant to be specific to a single job. It'd be like to say all real life monks are monks only because they're missing the hair on the top of their scalp and must therefore all do so, all while ignoring whatever asceticism they have in common.
Forcing some identity to specific role is already existing without homonization look at scouting.
Where is Homonization with this sub-role? VPR do not play like NIN in any shape or form.
What they share? fast-based melee combat with range attack.
What MNK could share with SMR is how they can have mix of 2 kits (SAM/NIN) as it is faster than samurai and slower than ninja
sharing ninjitsu kit as a martial art job and sharing the cast of SAM having more impact on the skills using Chi technique.
as I see there will be no similarity between MNK and SAM if they share 1 aspect of the role
NIN and VPR share 2 and they are unique
NIN and VPR have no more in common than MNK and SAM do. And that's fine. Again, you're missing the point: I see no point in copying a mechanic from Samurai to Monk or vice versa on the sole basis that they are both Striking jobs.
Apply the mechanic to Monk because Monk would be more fun with it... or do not apply it at all.
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