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Thread: Monk Rant

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  1. #1
    Player
    genuine_stranger's Avatar
    Join Date
    Jul 2021
    Posts
    288
    Character
    Jee Em
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sunhwapark View Post
    Since never?
    PB is still an independent ability and its respective finishers are only tied to the Masterful Blitz Action.

    The only things monk is allowed to merge/unmerge is the Riddles of Fire/Earth + Followups and the Meditation + Chakra Spenders.
    I feel so dumb right now. lol

    Guess it's time to fight my muscle memory.
    (1)

  2. #2
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    404
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    I just dont like blitz and losing the 2 timers are the cherry on top
    (3)

  3. #3
    Player
    Ramiee's Avatar
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    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    The replys are dumb and mess with the blitz flow. The changes to the whole fury buff was also not a great change In the long term, it's made the job far more rigid and punishing.

    If you messed up with the dot and buff you'd just have to either cycle back to it or perfect balance into using it but with this new system you don't even get a visual indicator to know that the attack isn't empowered so you may mess it up more than once before noticing.

    The monk changes were really contradictory to the EW changes, they reworked monk into having this blitz combo system but every single 90-100 change has made the blitz combo system more awkward.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Small tangent, but it always feels funny to me that there's general notice that small twists from intended play always get pruned yet no one seemingly remembers that until Stormblood we could run double-Bootshine, double-TrueStrike rotations (staggered away from ToD/Frac strings), and even in Shadowbringers we could run double-True. (There just wasn't enough reward for it to be nearly worth the stat inefficiencies in Endwalker, sadly, at only 20 potency over Twin Snakes at the time.)

    (Yes, those rotations meant dropping DK before DK and Twin before reapplying Twin, but it would take an AA and multiple oGCDs to miss those buffs for that to be a net loss.)

    RIP meaningful SkS tier choice (even if, yes, it was generally slightly suboptimal despite the net gain in potency per GCD rotationally). The Fury system and double-Reply per 3 minutes, especially, makes getting an extra 2 GCDs per minute less attractive even where total accessible SkS would otherwise allow it if only because it's then so excessive for anything else now that we can't fit in a better buffed to buffer ratio from said SkS.
    (1)
    Last edited by Shurrikhan; 08-18-2024 at 08:56 AM.

  5. #5
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    as someone who is lvling MNK currently, I like the new beast chakra balls.. but! Blitz Arts still feel disconnected! since there is nothing outside Perfect Balance to initiate Blitz Arts ._. imo Perfect Balance could be reworked to act more like SAM's Meikyo Shisui, as a Shortcut for the next Phantom Rush (or how it is called) or they should liberate Blitz Arts from Perfect Balance (not unlike they liberated Tsubamegaeshi off Meikyo).. Sorry for the Samurai Comparisons but we share the Gearsets afterall^^;

    Also.. we got to lvl100.. and they added Mad Max Gear to the Game..
    AND MONK DOESN'T LEARN 100 FISTS!?!?!?!?!?!?!?!?
    無駄 Indeed
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuuZero View Post
    AND MONK DOESN'T LEARN 100 FISTS!?!?!?!?!?!?!?!?
    無駄 Indeed
    I don't get the obsession over this. I don't particularly want to have to find room for an awkward overlong channel just for the Jojo memes, and if you're referring to the XI version, we already have that inside of RoW (albeit at 50% attack speed increase instead of 80%, as not to clip the AA animation).

    Blitz Arts still feel disconnected!
    "Still"? Disciplined Fist and Demolish kept it pretty well integrated before...

    Granted, when Endwalker Monk launched, I did likewise suggest somewhat similar (or, even larger) changes to Blitz, so it's not that I wholly fail to understand the dissatisfaction.
    (6)

  7. #7
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Dont know what you mean (ok, didnt played new monk yet).
    At last at the end of shb was he allready "brain dead". Whe haf 2 positional skills for each position. I had placed each side in on line, so, that i only needed to change position one time per rotation.
    I even keeped that in EW, after whe was reduced to 1 position per side.
    I dont have any experience of allways moving around. At last not more, as with other meele.
    From what you say, is it keeped that way with the new monk to. And it Sound nice. I liked the shb monk, because i was able to shut down my brain and simply punched, what was begore me.
    EW needed a bit more thinking with the new chakra. But in overall is the monk the second most streamlined class, only after drg. What i actually like
    (0)

  8. #8
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Just wanna say I love that Fire's Reply and Wind's Reply are GCDs, and I especially love that Fire's Reply gives you Formless Fist. I'd actually like to see even more GCDs that break out of the standard forms, for example a low-medium potency punch that neither consumes nor grants any form, which you could use at a small dps loss to align yourself ahead of a burst window much like how SAM uses filler strings dependent on their SkS to align for burst. I'd call it One-Yalm Punch and give it a shorter range than most melee skills to make it a bit more interesting.

    I have mixed feelings about the removal of timers. It hasn't changed the filler gameplay but the burst definitely requires less thought than it did in EW. However if the devs decide to make the job harder to play, I'd rather that be by reintroducing more positionals (e.g. on raptor GCDs) instead of bringing back timers.
    (0)

  9. #9
    Player
    Waterscape's Avatar
    Join Date
    Mar 2016
    Posts
    171
    Character
    Sunleth Waterscape
    World
    Moogle
    Main Class
    Black Mage Lv 100
    add a dragon animation to dragon kick , add a snake animation to twin snake.. cmon now. took them 10 years to finally give animation to mnk combo they could atleast do it fully
    (1)

  10. #10
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    883
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Waterscape View Post
    add a dragon animation to dragon kick , add a snake animation to twin snake.. cmon now. took them 10 years to finally give animation to mnk combo they could atleast do it fully
    If done right... the roar of Pouncing Coeurl annoys me personally.
    (0)

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