Quote Originally Posted by Alice_Rivers View Post
SIO could be given the bloodwhetting treatment, no? Such that instead of a shield and regen it becomes a minor heal, say... 100 potency, per weaponskill used for everyone affected for a duration of ten seconds? That's still 400 potency per party member, which is enough to take the edge off most things even if it can't cover an entire mechanic.
Depends on our intended balance point. If we're nerfing DV, too, then sure. But 10% of a PLD's maximum health as a barrier is worth a lot more than 400 cure potency, let alone if only that healing is dealt over time (per weaponskill/spell) and only via offensive actions. Keep in mind that even 10% of the player's own HP (a third less than a tank's) is about equal to Shake it Off's 500 potency of healing.