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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    snip.
    This was a Bloodwhetting specific idea I thought about, not to say that other adjustments are off the table, just beyond the scope of what I was focused on here. But since you mention Dark Mind as an example, well just about everything is superior to it, so it's not specifically a WAR problem. I don't have enough experience with DRK to jump into those discussions and make suggestions, and they already have a megathread and most of the rest of the tank forum for that. All I can add is that I'd personally be as happy as any DRK main if they were having as good of time as I have on WAR, because in the end that's what is best for the game.

    I agree that in a broader context invulns should be removed and replaced with a 3rd viable CD such as I've outlined herein with a change to Thrill. At which point it should be sufficient in fulfilling tanking obligations. As for all the other tanks, they'd need to have a roughly equivalent style kit, whatever form that takes. Short CDs to use for light damage, rampart/40% for medium damage, stacking CDs together for heavy damage, etc. 30 , 60, 90, 120 or 180 sec intervals respectively. It all just fits well. But again, I'm just looking at what is apparently the biggest offender on what is coincidentally my main job.

    Basically the same idea for raidwides. I did originally take a look at SiO but in the end I'm just not sure what to do with it. There are situations where a duration buff such as DRK/GNB have do provide more mitigation, and other times where a shield is better. Short of giving tanks the option to pop either DR% or shield (shared recast time type action), effectiveness just boils down to encounter design.
    (2)
    Last edited by whiskeybravo; 08-22-2024 at 10:34 AM.