Quote Originally Posted by whiskeybravo View Post
That's fine except there are all different levels of healers. If you're a savage or ultimate main healer then the "challenge" of a daily dungeon or leveling session is completely different than a someone who only goes healer to fill a role with friends, for example, or otherwise casual types of players. Like I mentioned previously, from my brief experience pretty much every tank except WAR is guaranteed to die at least once when I'm on healer lol



I still don't really get this perspective. I mean, healers contributing damage to clear stuff faster is far more meaningful in most cases. I'd be willing to bet if healers had a more interesting damage kit there'd be a lot more appreciation for a tank being able to sustain itself for longer periods of time. So I guess I'd be in the camp that claims your complaints are misplaced.



"Constant full self heals" WAR has always had some aspect of self healing, as Launched mentioned dating back to Bloodbath. And there have been many different iterations on it throughout the years. I haven't denied accepting a nerf to BW, I know first hand it ends up being overheal quite often anyways. But nothing about nerfing BW makes the other tanks feel more enjoyable to play IMO. Maybe I'm wrong. Maybe it's not as bad as the [DRK Complaint Section] has suggested for the last 5-6 years. Like I literally just feel like telling the healer "sorry bro nothing else I can do" when I play another tank.



This is taking the argument to an unnecessary extreme. See above comments.
This is a trinity game, why do you view the tank being able to cover for a bad healer as a good thing. If you are letting a PLD die on a healer in a dungeon that more speaks to you needing to improve as a healer. Not any indication that the tanks sustain is justified in order to cover for this.

If you are struggling as a role you should die till you improve, not just have another role cover your shortfall for you