Quote Originally Posted by Mapleine View Post
I bet lol, so were Game Shark owners back in the day
The comment you quoted was the first in response to the suggestion WAR needs some sort of "rework" to "balance" it. It does not need a rework to balance within the current meta, and the OP has long since abandoned this thread and their abysmal ideas.

Like, I have every reason to level the other tanks but absolutely 0 desire to do so. Now if in some timeline WAR was bottom tier for the last 5+ years would I feel the same? Hard to say. I've always played WAR, ever since 1st coil in ARR when I had to pop vitality potions as an extra CD lol. At the very least I've no desire for a "rework", and I don't get the impression any other WAR does either (with the exception of those who seem to want a rework to tank gameplay in general).

Regarding the actual conversation taking place..

TBH it sounds to me like this is largely just beating a dead horse. There are good suggestions here by many people but it ultimately boils down to the direction SE decides to take. If dungeons are just meant to be casual ~15 min encounters then there's little hope of implementing any interesting or substantial changes along these lines. Personally I get the impression this is the direction they lean towards.

Healers can complain about not having much to do if tanks heal too much, but what are they going to do otherwise? There's no additional layer of gameplay that exists, just dps or heal. AST at least has cards to play with, but even that's pretty shallow engagement. And it's not much different on the tank front. But I see a big difference in that a core responsibility of tanking is to alleviate the burden on a healer. Maybe BW is too strong right now, but it certainly fulfills that function and it's both rewarding and enjoyable to execute your role responsibilities (even if, yes, it too is a bit shallow). So healers can say we're taking away from their job but any change would take away an aspect of our role too.

It just circles back to what is the level of challenge, if any, SE intends for any given content to have. If the general direction is to keep things on the casual side for dungeons, and empower tanks to greatly alleviate the burden on a healer for efficient completion, then indeed they need to make sure each tank has equally viable and effective options for doing so. I mean, I for one would like a reason to finish leveling and maybe even occasionally play as another tank. Even if WAR was significantly nerfed I don't think I would switch, the other tanks would presumably still be lacking what they lack now so really there'd still be no point.