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  1. #11
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    157
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MikoRemi View Post
    It's also the first tier which consistently also has a more lenient DPS check than other tiers in the expansion to get people ready for what's to come.
    This isn't my opinion. That the DPS check is more lenient than intended is the official position of SE, and the fact that job balance was done after content was locked in was cited as the cause.

    Quote Originally Posted by MikoRemi View Post
    We also have some pretty strong jobs in the lineup and the balance isn't so terrible right now where tanks are 10% apart from each other in DPS. Good job not looking at other factors though.
    Going by aDPS tanks are even closer to each other than that, so yes they did a good job on a patch that mostly just tunes potencies to things. I fail to see how that "other factor" makes Bloowhetting better or worse?

    Quote Originally Posted by MikoRemi View Post
    Oh no normal dungeon content or the very rare adds in other content, the horror. Meanwhile it's quite handy in EX2 especially during congalines where everything hits pretty hard, and also helps the healers not have to snapshot a benediction when I'm invulning both TB"s so I don't die to the coming auto, or EX1 with most things going on in general. PLD is pretty fine, it does have a tough time staying up without Holy Sheltron though for my liking, GNB can do pretty nasty stuff in bosses with HOC but it's also the gas gas high dps tank and if anything I'd rather Superbolide give the invuln first then push HP to 1 instead of the other way around, that was a real fun moment to see during a Temple of the Fist run due to a bad tick which just should not happen, and DRK really could use more self sustain, they used to have a good amount back in SB. Granted it took DA spam to achieve it but there's ways to fix it without hurting WAR.
    ??? Nobody is asking for a potency nerf to the heal or anything that would affect WAR in EX or Savage. All the suggestions revolve around capping the number of heals per GCD, or having diminishing returns per target, or having it just heal 400p for first target hit and a little bit extra for all other targets, none of which affect WAR in any content that doesn't include AoE.

    Quote Originally Posted by MikoRemi View Post
    If Bloodwhetting was such a problem it would've been changed and Bloodbath would also be changed. Except it didn't. Try another avenue, it gets sad to see after awhile.
    All melee dps jobs have Bloodbath, only one tank has Bloodwhetting.
    (2)
    Last edited by Terhix; 08-17-2024 at 08:05 PM.