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  1. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,947
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Mate, I never suggested capping the heal to a single target. Multiple of my posts here speak directly against that approach.

    And were the advantage mild (instead of huge) and was compensated for by a weakness outside of its conditions in which it's advantaged (instead of it and the job as a whole still being in the lead regardless), I'd be fine with Bloodwhetting/Nascent and Warrior overall outperforming other on-demands and their jobs in multi-target. That's why I suggested it do so -- just to a reasonable degree. But instead, we've got something like if Dark Mind were already as good as Thrill/Camo generally and then got triple that value against magic as a "favored job" perk.

    Some niche advantages are fine, but when you base them on broad categories (multi-target or single-target, magic or physical), you needlessly constrain either competitive job choice or encounter characteristics far more than you add to job flavor. Those capacities should be near to each other, with the differences being primarily in HOW one reaches those capacities.
    (2)
    Last edited by Shurrikhan; 08-17-2024 at 07:06 AM.