Meanwhile look at Diablo 4 and how much nerfs have been "improving" things. I can tell you from Elsword and most KRMMO's as well that nerfing is also pretty unenjoyable, especially when I was unlucky enough to play a particular character and path that got nerfed for an entire year straight, and I wasn't going to pay up just to enhance my stuff to break through the nerfs which still made the jobs feel bad.
At most, if they nerf something they usually give a buff elsewhere, off the top of my head I only recall something like Reaper getting their Arcane Crest regen lowered a bit, in the grand scheme of things it really didn't change all that much though. As a main sentiment though, SE are known to buff more than nerf, just look at the recent patch notes alone despite how many people figured Pictomancer was going to get nerfed. Also imagine even bringing up Blizzard of all companies in the conversation. They're meme'd on for a reason and thrive only off of legacy. Irrelevant.
It's a known thing that nerfs are twice as noticeable as buffs, so unless there's plenty of compensation it's no good and it's a pretty whatever approach. In extreme and higher content, it's fine anyway, it becomes a part of your set of tools. That's what they're there for.
Regardless of anyone's feelings on the matter anyway, forums tried crying about it in EW to nerf the self sustain, and SE gave us even more tools and Damnation is so beautiful with the regen. Just like how some people want to return back to the HW days for whatever reason, it ain't happening. Just fix the unfun things to be fun, it takes some thought but if you bring the fun up to everyone else having fun, it's so much nicer.


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