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  1. #951
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    I will say the amount of series xp you get needs to be buffed. Holy shit I have been doing it the lazy way instead of the spamming CC way. I want to die. Like I legitimately want to go play another game. It is so not fun. I don't like pvp, but your F.O.M.O. garbage is killing me. I know they said they wanted to get rid of the F.O.M.O. of it, but nothing has been done, so nothing is being done. I don't care what excuses you bring up. There's a CC vendor that sells things. Put them in there. This isn't rocket science.
    (1)

  2. #952
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Salted Earth is not really broken; it is just requires less skill to coordinate. It only seems broken under EN/EU frontline because most of NA/EU players is unable to organize with random players
    This is our problem just like our players cannot clear Savage with random group while Korean, Chinese, and Japanese can easily done so
    (2)

  3. #953
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Winning and second place should be rewarded more than 3rd place, even for roulette daily. It is already too good that casuals don't want to miss it, even though they hate PvP. Or they need siege weapons where they simply press 1 button and can be useful that way.
    Amen~
    Noobs in siege weapons is such good mental imagery you deserve a medal.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #954
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    460
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Another forced loss against party q abusers

    At least this time i blacklist/remember all these idiots and avoid in pf if given chance

    So sad I AM BEING PUNISHED FOR PLAYING THE GAME NOT THEM
    (3)

  5. #955
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Stasya View Post
    Another forced loss against party q abusers

    At least this time i blacklist/remember all these idiots and avoid in pf if given chance

    So sad I AM BEING PUNISHED FOR PLAYING THE GAME NOT THEM
    If may ask what do you mean by queue abusers. What system are they abusing?
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  6. #956
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Elfidan View Post
    If you have the map open and are actively participating, you can see what you need to do. You don't need someone else to tell you when to burst it's easily telegraphed as both WAR and DRK who generally initiate have hugely flashy animations. I've mentioned it before but let me reiterate that many of these so-called commanders make terrible calls such as leading the group into a pinch or attacking the wrong team.
    "Looking at the map you can see what to do" is how you get people to do nothing but lick ice, even when there is an opportunity to cut off the enemies retreat and rack up battle high. Or how a team instantly splits when there are A-ranks spawning both to the left and right hand side in Onsal. Or how people will throw themselves to capture the B rank node on the same side as the 3rd place team, while the winning team is just sitting back chilling on their 2 S rank spawns. I am sorry if most of the commanders are just the DRKs announcing their engagements, but that is an NA problem then. But knowing and recognizing high level strategy that needs to happen isn't something that everyone can just do, so this trash talking of commanders in general is just "holier than though" speak.

    Quote Originally Posted by Elfidan View Post
    I don't really understand why your so hesitant to define your terminology. It's obvious that it's supposed to be defamatory from the context in which you deploy it. In several of the modes unless you have an absolutely amazing group in terms of pvp skill, nodes far outweigh the points from actually pvping. Also, I don't mind letting someone be there to claim the node so I can rack up BH and or cover them while they do it. That's just good teamwork. I see you don't have keeper of knowledge, maybe you should lick a few more nodes.
    Oh please, stop with the pretense. As if there aren't way too many people in every Shatter match that do nothing but lick the ice node even when the team has the ramp advantage, instead of just clearing out the enemies and then go back to attacking the crystal. People with less than 10k enemy damage on Shatter need to be autobanned. I mean, if you don't see and recognize them, that is pretty much just on you tbh. And there is absolutely no reason to defend this kind of quite frankly lethargic gameplay. Objectives, just like kills / routing of players is a means to an end, and it's still a PvP mode. People who don't want to engage in even the most basic of PvP in a PvP mode are simply in the wrong mode and need to be removed.

    Quote Originally Posted by Elfidan View Post
    I'm sorry if it sounds like I'm trying to be smart.
    Don't worry, in that regard, you're safe.

    Quote Originally Posted by Elfidan View Post
    Let them fight has its place. When you're in DN and the other two teams are buried into each other over a rank three or four node while your team is all alone at the rank five that just spawned and will swing you the game let those fools go at it. You see this all the time on Primal, but I know you're on Aether and that experience may be foreign. I agree that shunning all combat is foolish however. It happens with regularity in FoG that one team will have a massive lead and get bodied for lack of BH at the end.
    Oh, so you do know just how terrible the strategic play can be leaving the swarm idiocy to their own devices. So what exactly where you trying to argue again?
    (3)

  7. #957
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AllenThyl View Post
    *loud noises*
    (3)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  8. #958
    Player
    BoneAppleTea's Avatar
    Join Date
    Aug 2024
    Posts
    7
    Character
    Imp'ress Typrop
    World
    Maduin
    Main Class
    Pictomancer Lv 100
    So I've gotten used to Frontlines and been playing it quite a bit more(even made it into the Standings for the month weee!) since my last post in this thread; It's quite fun, but I feel like there are a number of flawed or questionable design choices.

    After trying a few matches as a DRK I stand by my opinion that for what Salted Earth does they need to have more of a sense of risk. Maybe I got lucky, but I felt like I had no reason to fear getting bodied and I'd just run in to swarms and ambush groups with it without any worry. I do feel the action is not bad in itself, but needs adjustments.
    • Netcode - This seems like maybe more of a recent issue? I'm unsure as I'm still kind of new, but there seems to be some consistent problems with the game having lag problems(For clarity I don't mean frame rate.). This seems to be really bad around certain times of day and I'm not alone in that either apparently.
    • Crowd Control - This is kind of wild to me to see in MMO PvP. It is way to easy to get completely locked down until you die in Frontlines. Usually there is some form of diminishing returns or immunity to prevent someone for example getting chain pulled 4+ times in a row. You can use the guard sure but there is a pretty hefty cooldown on it and you have to purify yourself before you can actually use guard.
    • objectives vs kills - This one I'm conflicted on because I almost understand the need of Battle high as a means to keep people actively playing instead of just being turtles and sitting an entire match out with "let them fight" approach being THE go to rule. However I feel like the way things are implemented now the designs of the objectives are flawed and they seemingly take a backseat in most cases to kills. The modes feel more like death matches than King of the hill/Domination(my age is showing)
    • Little incentive to actually try - To be blunt Frontlines doesnt offer much incentive to actually perform better. I feel many in this thread and even in game acknowledge a good chunk of folks just show up for the roulette bonus and call it a day. That's no fun...
    • Self inflicted frustration - This might be a bit touchy, but I feel like biggest point of frustration is self inflicted in the way many people approach Frontlines. I do think premades can tilt the direction a game is going, more so if they're using the typical Salt Earth diving macros. However they aren't invincible and can be countered if people communicate and pay attention. Most matches I lost even without going against very obvious premade setups were because the chat was dead silent and very few people from my observation keep their map open to watch for pinches, node spawns, and determining if they're spread too thin. The slightest bit of communication/coordination makes a world of difference and people need to do that more.

    Anyway that's just my updated thoughts so far. I hit character cap so had to trim some areas...
    (2)

  9. #959
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by BoneAppleTea View Post
    So I've gotten used to Frontlines and been playing it quite a bit more(even made it into the Standings for the month weee!) since my last post in this thread; It's quite fun, but I feel like there are a number of flawed or questionable design choices.

    After trying a few matches as a DRK I stand by my opinion that for what Salted Earth does they need to have more of a sense of risk. Maybe I got lucky, but I felt like I had no reason to fear getting bodied and I'd just run in to swarms and ambush groups with it without any worry. I do feel the action is not bad in itself, but needs adjustments.
    • Netcode - This seems like maybe more of a recent issue? I'm unsure as I'm still kind of new, but there seems to be some consistent problems with the game having lag problems(For clarity I don't mean frame rate.). This seems to be really bad around certain times of day and I'm not alone in that either apparently.
    • Crowd Control - This is kind of wild to me to see in MMO PvP. It is way to easy to get completely locked down until you die in Frontlines. Usually there is some form of diminishing returns or immunity to prevent someone for example getting chain pulled 4+ times in a row. You can use the guard sure but there is a pretty hefty cooldown on it and you have to purify yourself before you can actually use guard.
    • Little incentive to actually try - To be blunt Frontlines doesnt offer much incentive to actually perform better. I feel many in this thread and even in game acknowledge a good chunk of folks just show up for the roulette bonus and call it a day. That's no fun...

    Anyway that's just my updated thoughts so far. I hit character cap so had to trim some areas...
    the netcode is the main reason this game is not a very good pvp game. things are unresponsive. and batched. many animations are delayed making it even worse. learning the netcode is a whole thing on its own, that shouldn't really be there to begin with. that is not something that can really fix, though, without redoing the entire game.

    crowd control is silly in frontlines because they gave almost every job a low cooldown cc with a low duration. this was in pvp revamp for crystalline conflict. which is much smaller scale. it does not translate to large-scale very well because you can have up to 24 people attacking you with control in a short span. outside of purify it is very easy to get locked down indefinitely if you are the first target people see.

    this leads to why people do not care. ffxiv is not a pvp game really. it is an added mode because it was desired and almost standard in MMO, but is hardly a focus of any development. most people pvp for only daily roulette exp/tome.
    (1)

  10. #960
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    903
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ardeth View Post
    I will say the amount of series xp you get needs to be buffed. Holy shit I have been doing it the lazy way instead of the spamming CC way. I want to die. Like I legitimately want to go play another game. It is so not fun. I don't like pvp, but your F.O.M.O. garbage is killing me. I know they said they wanted to get rid of the F.O.M.O. of it, but nothing has been done, so nothing is being done. I don't care what excuses you bring up. There's a CC vendor that sells things. Put them in there. This isn't rocket science.
    No offense to you, but this is straight up why Frontline is a joke lmao. Yeah we need better class balance specifically for FL but the idea that premades are "ruining the fun and competitiveness" is laughable.
    (3)
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