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  1. #10
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Supersnow845 View Post
    Never said it would, this is just a Bandaid fix to cut this problem of tanks just being better healers in high end content off at the knees

    Healers are still a mess regardless
    See, I think that is why some people are also against this idea behind the strike cause of comments like this. I get the intent, but to some it may just come off as whelp tanks should suffer for a little if we have to suffer. That is never a fun look.

    Quote Originally Posted by Aravell View Post
    I still don't understand why they allow tanks to do their job for entirely no damage loss while giving them more damage output than the healer role.

    Meanwhile, healers are designed to take an expected loss during progression but their designated maximum damage output is less than the tanks.

    The design needs to make sense.
    This is true, I am not sure why they did away with stances. When you had a group that refuses to use aggro dumps or if you were under geared as a tank you were forced to still in tank stance and give up damage. It took a group effort for the tank to use their full damage. As how it was with healers at one point as the team progressed the fights healers were able to maximize their overall DPS uptime.

    Never understood why they moved away from this, but alas from a numbers POV it might be hard point to prove against cause maybe their metrics show that people like this idk.
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    Last edited by Bobby66; 08-15-2024 at 12:29 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.