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  1. #1
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    If they really don’t want to actually raise the amount of healing needed to clear these fights so that tanks healing is doing the job for the healers why don’t they just as a bandaid flip tank and healer damage profiles

    Right now tanks do 30% more damage than healers and as they are melee with zero uptime concerns they have the narrowest IQR’s. Just flip their damage amount with healers so that even if you can do this with 4 tanks and 4 DPS it’s just overall worse DPS than doing it with a standard comp

    This clear had 2 deaths and 4 failed mechanics and was still a competitive speed kill because at this point the tank to healer DPS discrepancy is barely smaller than the tank DPS discrepancy
    (4)
    Last edited by Supersnow845; 08-15-2024 at 11:14 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Bobby66's Avatar
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    Paper Wait
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    Mateus
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    Warrior Lv 70
    Quote Originally Posted by Supersnow845 View Post
    If they really don’t want to actually raise the amount of healing needed to clear these fights so that tanks healing is doing the job for the healers why don’t they just as a bandaid flip tank and healer damage profiles

    Right now tanks do 30% more damage than healers and as they are melee with zero uptime concerns they have the narrowest IQR’s. Just flip their damage amount with healers so that even if you can do this with 4 tanks and 4 DPS it’s just overall worse DPS than doing it with a standard comp

    This clear had 2 deaths and 4 failed mechanics and was still a competitive speed kill because at this point the tank to healer DPS discrepancy is barely smaller than the tank DPS discrepancy
    Tbh sure that works, but that does nothing to solve engagement still be the same amount of buttons.
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  3. #3
    Player
    Supersnow845's Avatar
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    Quote Originally Posted by Bobby66 View Post
    Tbh sure that works, but that does nothing to solve engagement still be the same amount of buttons.
    Never said it would, this is just a Bandaid fix to cut this problem of tanks just being better healers in high end content off at the knees

    Healers are still a mess regardless
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Bobby66's Avatar
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    Mateus
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    Quote Originally Posted by Supersnow845 View Post
    Never said it would, this is just a Bandaid fix to cut this problem of tanks just being better healers in high end content off at the knees

    Healers are still a mess regardless
    See, I think that is why some people are also against this idea behind the strike cause of comments like this. I get the intent, but to some it may just come off as whelp tanks should suffer for a little if we have to suffer. That is never a fun look.

    Quote Originally Posted by Aravell View Post
    I still don't understand why they allow tanks to do their job for entirely no damage loss while giving them more damage output than the healer role.

    Meanwhile, healers are designed to take an expected loss during progression but their designated maximum damage output is less than the tanks.

    The design needs to make sense.
    This is true, I am not sure why they did away with stances. When you had a group that refuses to use aggro dumps or if you were under geared as a tank you were forced to still in tank stance and give up damage. It took a group effort for the tank to use their full damage. As how it was with healers at one point as the team progressed the fights healers were able to maximize their overall DPS uptime.

    Never understood why they moved away from this, but alas from a numbers POV it might be hard point to prove against cause maybe their metrics show that people like this idk.
    (0)
    Last edited by Bobby66; 08-15-2024 at 12:29 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  5. #5
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    Supersnow845's Avatar
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    Quote Originally Posted by Bobby66 View Post
    See, I think that is why some people are also against this idea behind the strike cause of comments like this. I get the intent, but to some it may just come off as whelp tanks should suffer for a little if we have to suffer. That is never a fun look.
    This just circles back to the problem of “you just want tanks to suffer”- okay present an idea to fix healers that doesn’t affect tanks in any way.

    -nerf tank sustain-> nope affects tanks
    -up damage-> nope nerfs tank sustain by proxy
    -flip tank and healer damage-> nope tanks do less damage
    -give healers something else to do-> nope doesn’t actually fix healers problem
    -give healers DPS rotations but don’t change healing-> nope doesn’t fix healer problems

    If you are trying to drive sympathy for tanks “oh think of the poor tanks it’s not their fault healers are shit” then please present a way to fix healers that won’t make tanks unhappy in one way or another. To me personally who plays tanks and enjoys them a lot flipping their damage profile is probably the least egregious balancing way to me because while you can feel the damage difference in an enrage setting moment to moment gameplay you don’t really notice a difference between tank and healing damage
    (6)
    Last edited by Supersnow845; 08-15-2024 at 12:34 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Bobby66's Avatar
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    Paper Wait
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    Mateus
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    Warrior Lv 70
    Quote Originally Posted by Supersnow845 View Post
    This just circles back to the problem of “you just want tanks to suffer”- okay present an idea to fix healers that doesn’t affect tanks in any way.

    -nerf tank sustain-> nope affects tanks
    -up damage-> nope nerfs tank sustain by proxy
    -flip tank and healer damage-> nope tanks do less damage
    -give healers something else to do-> nope doesn’t actually fix healers problem
    -give healers DPS rotations but don’t change healing-> nope doesn’t fix healer problems

    If you are trying to drive dump that for tanks “oh think of the poor tanks it’s not their fault healers are shit” then please present a way to fix healers that won’t make tanks unhappy in one way or another
    That is my point someone will always be unhappy, but to openly say x should have to suffer because y does is not really the best way to go about getting support imo. End of the day someone is going to get the short end of the stick, it is just a matter of picking who that will be. All jokes aside it seems SE has be loud and clear who they want to get the short end of the stick.

    Edit: As a tank I would gladly give up our damage if they made aggro something we had a to manage again outside of just throw on a tank stance and ignore it. As an example, I wish they would add more mechanics that use both tanks in interesting ways.

    I bet many other tanks would not want to give up their damage but damage is not why I personally play tank.
    (0)
    Last edited by Bobby66; 08-15-2024 at 12:38 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  7. #7
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    Aravell's Avatar
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    J'thaldi Rhid
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    Machinist Lv 100
    Quote Originally Posted by Bobby66 View Post
    That is my point someone will always be unhappy, but to openly say x should have to suffer because y does is not really the best way to go about getting support imo. End of the day someone is going to get the short end of the stick, it is just a matter of picking who that will be. All jokes aside it seems SE has be loud and clear who they want to get the short end of the stick.
    I just want to point out that it's not a requirement that someone gets the short stick. In an ideal world, we'd have a trinity system where all 3 parts get a mid-length stick.

    What we're stuck with now is tanks getting the long stick, DPS getting a mid-length stick, and both the tanks and the DPS are still trying to take more from the healers short stick. They do need to rebalance the sticks or the healer will be left with no stick at all.
    (4)

  8. #8
    Player
    Lak14's Avatar
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    Howard Alt-eisen
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    Quote Originally Posted by Bobby66 View Post
    That is my point someone will always be unhappy, but to openly say x should have to suffer because y does is not really the best way to go about getting support imo. End of the day someone is going to get the short end of the stick, it is just a matter of picking who that will be. All jokes aside it seems SE has be loud and clear who they want to get the short end of the stick.

    Edit: As a tank I would gladly give up our damage if they made aggro something we had a to manage again outside of just throw on a tank stance and ignore it. As an example, I wish they would add more mechanics that use both tanks in interesting ways.

    I bet many other tanks would not want to give up their damage but damage is not why I personally play tank.
    sir, you dont even raid.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Bobby66 View Post
    That is my point someone will always be unhappy, but to openly say x should have to suffer because y does is not really the best way to go about getting support imo. End of the day someone is going to get the short end of the stick, it is just a matter of picking who that will be. All jokes aside it seems SE has be loud and clear who they want to get the short end of the stick.

    Edit: As a tank I would gladly give up our damage if they made aggro something we had a to manage again outside of just throw on a tank stance and ignore it. As an example, I wish they would add more mechanics that use both tanks in interesting ways.

    I bet many other tanks would not want to give up their damage but damage is not why I personally play tank.
    Where did I say I specifically wanted tanks to suffer

    I said that it would cut off this healerless speed kill meta at the knees because bringing extra tanks would no longer be faster than just running a standard comp

    If you think more tanks over healers is the balanced distribution and moving back to standard comps being the best is hurting tanks then that’s just excessive tank bias built into your perception
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Turtledeluxe's Avatar
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    Kinda Hungry
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    Siren
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    Black Mage Lv 100
    Quote Originally Posted by Bobby66 View Post
    See, I think that is why some people are also against this idea behind the strike cause of comments like this. I get the intent, but to some it may just come off as whelp tanks should suffer for a little if we have to suffer. That is never a fun look.
    Tanks getting nerfed is not suffering. Nerfs happen all the time. In every game. Throughout all time.

    And as you are surely well aware, particular tanks are overtuned for all content. Yes, all content across all difficulty levels. It's beyond a balance problem. It's actually a joke.

    And someone also generously provided an example of WoW devs achieving this very thing without destroying the game. They just heard the feedback and agreed and said enough.
    (3)
    Last edited by Turtledeluxe; 08-15-2024 at 01:27 PM.

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