


It's not overtuned because the fight can be cleared, it's just harder on certain comps because you have to fish for crits, which makes it more a job balance issue than a fight tuning issue.Was that the fight where they said the devs that tested the fight handled it fairly easy so they tweaked the numbers?
Lol isn't that low key the definition of over tunning? That was my point no matter what people will complain and be upset about something short from sheer perfection. Even then I am not sure.


uh ... if you go to the restaurant and order a dish:
- If it comes out raw, you should complain.
- If it comes out burn, you should also complain.
- I don't think asking for your good to be cook right is asking too much, do you?
I don't think the "people can't seem make up their mind" argument will work here.
If it could be cleared why make the adjustment at all? Just tell those jobs to play a different class? Wait for extra tome gear idk. Still seems like people are expecting SE to balance everything perfectly.
At the core isn't that what would happen if they made more busy healers and easier healers? If the busy healer is not overly stronger than the easier healer people will complain about that. If the easier healer is not as strong as the busy healer people will ask for buffs.
I just don't know exactly what people are expecting. Even this fight while easy is still fun as hell.. SE really cannot please everyone.
Last edited by Bobby66; 08-15-2024 at 10:28 AM.



Or we could dispense with notion that we should have easy jobs vs. hard jobs, that we should have Baby's First Tank/Healer/DPS vs. Jobs for Grown Ups.At the core isn't that what would happen if they made more busy healers and easier healers? If the busy healer is not overly stronger than the easier healer people will complain about that. If the easier healer is not as strong as the busy healer people will ask for buffs.
There's no job lore or identity to be built around, "So, yeah, the practitioners of XYZ were all intellectually stunted individuals, so their art kinda never got past being simple and easy."
Every job should have a relatively low barrier of entry and opportunities to be creative and eke out every last ounce of performance.



I doubt anyone is expecting perfect balance. In fact, there's been more and more people asking for fun jobs over perfect balance.
What most people want is just for their job to be viable, it's only a very fringe group that wants their preferred job to be meta all the time.
As for why they didn't just ask people to play a different job or wait for gear? It's because they're trying to craft an image of every job being viable, so instead of going through all 19 jobs at the time to rebalance them and make sure every comp can clear the fight, it's far easier to just nerf the HP of the fight.
This is not a restaurant this is about trying to strike a balance when with vastly differing views on what is best. That is not exactly an easy task and someone will always get the short end of the straw. Case in point old SMN. I and a I am sure many others enjoyed it, but it was altered to legit become one of the easiest classes in the game.uh ... if you go to the restaurant and order a dish:
- If it comes out raw, you should complain.
- If it comes out burn, you should also complain.
- I don't think asking for your good to be cook right is asking too much, do you?
I don't think the "people can't seem make up their mind" argument will work here.
Unlike a restaurant things are not made to order in an MMO. MMO is more of a buffet.
It was a rhetorical question. That is my point is SE appears to want to maintain this design philosophy instead of just telling people maybe certain jobs are just not meant for them try one of the other flavors they are like let us make sure everything can enjoy every flavor. Bad analogy but I am sure you get the point. That is why I do not think they will ever do much to change because they seem to want everything to be accessible to everyone but everyone has a differing view of what is accessible.I doubt anyone is expecting perfect balance. In fact, there's been more and more people asking for fun jobs over perfect balance.
What most people want is just for their job to be viable, it's only a very fringe group that wants their preferred job to be meta all the time.
As for why they didn't just ask people to play a different job or wait for gear? It's because they're trying to craft an image of every job being viable, so instead of going through all 19 jobs at the time to rebalance them and make sure every comp can clear the fight, it's far easier to just nerf the HP of the fight.




If they really don’t want to actually raise the amount of healing needed to clear these fights so that tanks healing is doing the job for the healers why don’t they just as a bandaid flip tank and healer damage profiles
Right now tanks do 30% more damage than healers and as they are melee with zero uptime concerns they have the narrowest IQR’s. Just flip their damage amount with healers so that even if you can do this with 4 tanks and 4 DPS it’s just overall worse DPS than doing it with a standard comp
This clear had 2 deaths and 4 failed mechanics and was still a competitive speed kill because at this point the tank to healer DPS discrepancy is barely smaller than the tank DPS discrepancy
Last edited by Supersnow845; 08-15-2024 at 11:14 AM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Tbh sure that works, but that does nothing to solve engagement still be the same amount of buttons.If they really don’t want to actually raise the amount of healing needed to clear these fights so that tanks healing is doing the job for the healers why don’t they just as a bandaid flip tank and healer damage profiles
Right now tanks do 30% more damage than healers and as they are melee with zero uptime concerns they have the narrowest IQR’s. Just flip their damage amount with healers so that even if you can do this with 4 tanks and 4 DPS it’s just overall worse DPS than doing it with a standard comp
This clear had 2 deaths and 4 failed mechanics and was still a competitive speed kill because at this point the tank to healer DPS discrepancy is barely smaller than the tank DPS discrepancy



I still don't understand why they allow tanks to do their job for entirely no damage loss while giving them more damage output than the healer role.If they really don’t want to actually raise the amount of healing needed to clear these fights so that tanks healing is doing the job for the healers why don’t they just as a bandaid flip tank and healer damage profiles
Right now tanks do 30% more damage than healers and as they are melee with zero uptime concerns they have the narrowest IQR’s. Just flip their damage amount with healers so that even if you can do this with 4 tanks and 4 DPS it’s just overall worse DPS than doing it with a standard comp
This clear had 2 deaths and 4 failed mechanics and was still a competitive speed kill because at this point the tank to healer DPS discrepancy is barely smaller than the tank DPS discrepancy
Meanwhile, healers are designed to take an expected loss during progression but their designated maximum damage output is less than the tanks.
The design needs to make sense.




Never said it would, this is just a Bandaid fix to cut this problem of tanks just being better healers in high end content off at the knees
Healers are still a mess regardless
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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