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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,826
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    There's not caring about the meta and playing whatever you want.
    This DRK meta is going to be replaced with another forming meta that I'm expecting for people to complain about before 7.25. Folks have complained about BRD and MCH during SB. Folks have complained about DRG and NIN during ShB. I'm not expecting for things to change after the death of the DRK meta. "Meta" is not going away. That's the one thing that this current pvp iteration and savage have in common. Play what you want, and maybe you'll learn to enjoy majority of classes over time....

    Screw it. Let's throw AST in there as well. DRK/AST, all because frontlines has received very little love. That needs to change come 7.1. I'm putting that at the top of the list called Urgent Changes That Are Needed.
    Sure, by definition there will always be a meta.

    I think a lot of the issues we're currently facing is that SQEX is so slow to change things up. We've established The Brains will solve the next one to maximize for their premade playstyle, but at least for a few months the change will make it less tedious. Unless, of course, SQEX decides that an attempt at balancing for both premades and solo players is impossible, and they do away with the former.
    (0)

  2. #2
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mawlzy View Post
    Sure, by definition there will always be a meta.

    I think a lot of the issues we're currently facing is that SQEX is so slow to change things up. We've established The Brains will solve the next one to maximize for their premade playstyle, but at least for a few months the change will make it less tedious. Unless, of course, SQEX decides that an attempt at balancing for both premades and solo players is impossible, and they do away with the former.
    They weren't slow when it came to a bug regarding the amount of xp earned using the frontline roulettes. That got fixed within a week or less and to this day remains the only thing the devs quickly fixed. Let that sink in for a minute.

    I could have easily jumped on the premade train instead of quitting frontlines. I didn't though. A lot of people are still trying to delete them, and if they get their way I'm right back to the problem that I seem to be unable to avoid: making a difference and/or having some sort of control. If folks decide the game is over there is no amount of tryharding I can do to change the team's mind. So why am I even playing if the focus is just to finish just for xp? Why am I focusing on min maxing my DPS when the entire room would rather help the leading team win just to quickly get to the next game? Why even try if majority of the team is okay with placing 2nd with only 600 points our of 1600? Why even attempt to learn all classes if there is no incentive to learn anything? I don't feel like dealing with it no longer, not with the cursed elixir existing.

    As far as I was showed over the years more people are willing to change the rules around just to make it easier to run to the next objective than to do some problem solving. Forcing premades out of frontlines will only fix majority being farmed, not the lack of creativity that exist. I'm supposed to just accept all of this as an excuse not to take the game serious and to be okay with the percentage being 33% all around? No...going to ranked CC does not help since I still find myself in dead queue from time to time. Going to a different game does not help since it's the exact same problems all over again. I'm just stuck. Premades may be part of the problem, but there were never the source to begin with.

    We're already at the point where classes are homogenized, a lot of people not being happy with the pve roles, classes becoming easier to use, and presumably the hard content being premade only making duty finder completely dead because of lazy players. Do I have to deal with this in pvp as well?
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