Quote Originally Posted by Iglol View Post
So if your issue is playing with premades, what of the fact that a team bursting and moving together is good for them in the current system, so a team having someone to help lead and signal works to their advantage? Are you also against a solo commander leading the team then? Its effectively about the same thing if people in the alliance coordinate with them. What of a premade not doing calls and just marking a DRK and going with it, or a random grouping of good players who do the same on their own and function close to a stack? Whats actually wrong with people doing some ad-hoc coordination? Also its not some FL savant thing to be able to do an interception counterpull, its just a skill increasingly lost and neglected with the current regular players and new commanders.

So your solution is to create a tiering system in a casual game mode? The high tier matches will never fill for dailies, and the low tier queues will be packed with people never wanting to learn. A tiering system would exacerbate the very core issue plaguing both PVE and PVP by lowering the bar and setting no expectations for most people. Hell, are you going to introduce tiering into Rival Wings as well? The same lopsided matches occur there if you get a strong group and/or commander on one team. Why not address the root of the issue instead and promote better play as a whole?
Make a training video so that this neglected skill can be resurrected. You'll be raising the skill level of interested players and doing a great public service.

You tweak the tier boundaries to ensure all fill. (RW is off-topic. Focus, Namazu, c'mon man.)

My suggestion to "address the root of the issue" is to greatly reduce XP and other rewards. It proved as popular as a rattlesnake in a lucky dip. Do you have a better solution? Answering "Olivia's guide" will cause a loud buzzer to go off and a flashing red X. You correctly note the bulk of the people do not want to learn. Such people do not read guides.