Quote Originally Posted by Iglol View Post
Greatly reducing exp would then start gutting the population as well as remove incentive to at least keep queueing continuously. The battle pass won't make up for this and will turn FL queues seasonal and now you have another problem.

The tiering solution with changing the boundaries defeats the purpose of tiering. It works in smaller group settings due to the ease of getting enough players to fill teams with people of a similar range of skill. Put it into 3x 24m teams and you have quite a problem because to fill it, you'll have to break enough tier boundaries you might as well not have the tiering at all and we're back to square one. If you want 8v8v8, we'd then have to revamp pvp again, or just play CC if you want smaller group pvp since the big alliance is part of the whole point of FL.
You still haven't provided a solution, just ridiculed those of others.

You identify the current problem in FL as a large proportion of people who don't want to be there. You further note they don't want to learn. How do you propose to have high-quality matches if you understandably do not want to play with the AFKers, but refuse to remove/separate them on the grounds it would make queue times too long? At least with low-tier matches, you have the hope that new players might take to the mode, instead of being completely discouraged due to the current destructive power of premades. One might conclude you're happy with the mode as is; a bold position in a 92-page thread with this title.

One reason I am so disturbed by the current meta and the way it is exploited is that it is completely unwelcoming to new players. MMO churn requires new players to get interested in the mode or it dies.

Olivia is trying to address this through training new commanders. I've explained in this thread why I don't think it will work. You have reinforced my position by astutely noting that these new commanders can't even pull off a...er...wossname... interdimensional counterpoint thingy.

One commander I talked to this week did find a solution that worked for them. They moved their PvP action from NA to JP.

I ask you again: how do you promote better play as a whole?