Quote Originally Posted by Ramiee View Post
I'm talking about tank balance, I don't really care about talking about the trinity because that needs way more to be fixed then WAR self healing to be capped, the entire game needs to be overhauled.

It's not a strawman I don't get what you mean, I still don't know what you mean. I was talking about dungeons you brought up raids, I've said the WAR is balanced raids and now you're asking me if I want it nerfed in raids. I don't get this train of thought. I'm only talking about AoE bloodwhetting I'm not talking about any other ability WAR has right now.
Trinity has been the debate from the start and the main argument of many. Now we must throw it out of the window? This thread has been created because "the Warrior is stealing the healers job!" and now when I use the trinity as an argument it's not valid?

You said, you believe Warrior will stop being immortal if you nerf bloodwhetting's lifesteal. You also brought the raids first claiming WAR was very good and it allows healers to not care about the WAR.
To which I answered that no, WAR self healing will remain strong and immortal enough even without Bloodwhetting even if you put the bloodbath effect on a 90s cooldown.
I then asked you, if that nerf isn't enough and WAR is indeed still immortal, are you going to chase the other cooldowns until WAR is "good enough" in dungeons even if it comes at the expense of WAR performance in other content?

That's not a complex.