Quote Originally Posted by CKNovel View Post
Dungeons are supposed to be 4 players, 3 different roles and we're talking about the holy trinity. I'm not hyper fixated on other role, I'm simply considering all of them.
It would be hypocritical to claim the trinity is dead but only caring about healers, correct?

I've shared with you why capping Bloodwhetting to a single target would barely make any differences.
Bloodbath is a different can of worms, it's a DPS skill and DPS aren't meant to be tanky or heal a lot
I'm talking about tank balance, I don't really care about talking about the trinity because that needs way more to be fixed then WAR self healing to be capped, the entire game needs to be overhauled.

I've shared why I think capping it would stop the tank from being immortal is dungeon/fate pulls. Which is all I care about, it's unfair for other tanks to melt so much faster than WAR in AoE scenarios without a healer. WAR shouldn't be better than other Tanks by such a large margin unless it was way weaker in other aspects such as damage.


Quote Originally Posted by CKNovel View Post
This is a strawman.
I've said even if you changed Bloodwhetting, even as far as removing it, WAR other cooldown would still be enough to maintain itself in dungeon.
I then asked you if we should nerf them as well, which would impact the WAR in other content. Not that its healing weaponskill is what makes it viable.

Changing BW to bloodbath equivalent would mean a longer duration and you'd still use it on every packs.
It's not a strawman I don't get what you mean, I still don't know what you mean. I was talking about dungeons you brought up raids, I've said the WAR is balanced raids and now you're asking me if I want it nerfed in raids. I don't get this train of thought. I'm only talking about AoE bloodwhetting I'm not talking about any other ability WAR has right now.
Depends on the CD, if it's a 90 second CD you'd only be able to use it one of the two packs in each run to a boss. This is too much work just cap the aoe healing to like 2-3 mobs on bloodwhetting or make the life steal percent go down in AoE.