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  1. #131
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,085
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by wildvenonat View Post
    More fights need enrage mechanics, honestly. If they reliably had dps checks this wouldn't happen.
    It's surprising that so many people get upset at the mere mention of enrage mechanics in normal fights when there already are some. They're so forgiving I haven't even seen some of them, but they exist. People act like half the playerbase would leave.
    (10)

  2. #132
    Player

    Join Date
    May 2023
    Posts
    343
    People think of the worst possible version of the thing they're reading about.

    "I want healing to be more interesting" == "I want every job to have the old MNK rotation"
    "Tanks shouldn't hold people hostage for 15+ minutes while they solo a boss if the people who died just want to try and learn it" == "if you try to kill a boss at 5% to get the clear as a solo tank you're subhuman sludge who deserves to eat dirt and I hate you you're not supposed to have feelings or opinions you are my AGGRO SLAVE"
    "Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"

    Something like that, at least that's what it always feels like
    (13)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  3. #133
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by gllt View Post
    People think of the worst possible version of the thing they're reading about.

    "I want healing to be more interesting" == "I want every job to have the old MNK rotation"
    "Tanks shouldn't hold people hostage for 15+ minutes while they solo a boss if the people who died just want to try and learn it" == "if you try to kill a boss at 5% to get the clear as a solo tank you're subhuman sludge who deserves to eat dirt and I hate you you're not supposed to have feelings or opinions you are my AGGRO SLAVE"
    "Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"

    Something like that, at least that's what it always feels like
    But there is a major difference of "healer died, nobody can get them back up, boss is at 10-15%, let's just burn it down" and "boss is at 60%, healer died nobody can get them up, lets just keep fighting".
    (0)

  4. #134
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Avatre View Post
    But there is a major difference of "healer died, nobody can get them back up, boss is at 10-15%, let's just burn it down" and "boss is at 60%, healer died nobody can get them up, lets just keep fighting".
    You don't have to prove that difference to me, I'm not sure what your point is. I agree? If it's 10-15 burn it down unless the rest of the party really objects for some reason, otherwise if it's something absurd like 60.. don't, unless the party asks you to, then go for it.
    (5)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #135
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    I think it's fine to try and solo when the boss is around 10%ish but yeah often times when it's a full wipe I end up typing in party chat "Please wipe stop wasting time"
    Usually most people will just go ahead and wipe when you point out your annoyance but I have had a few people just ignore it
    (4)

  6. #136
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,102
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by gllt View Post
    You don't have to prove that difference to me, I'm not sure what your point is. I agree? If it's 10-15 burn it down unless the rest of the party really objects for some reason, otherwise if it's something absurd like 60.. don't, unless the party asks you to, then go for it.
    I think the issue is more "what happens in the grey areas"? What if it's at 18-20%? That's above 15%, but far away from 60%. Where does the proverbial line get drawn?

    "Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"

    Something like that, at least that's what it always feels like
    Yeah, I get that sense, too. I'd have to say, though, when people use the phrase "hard enrage," by its nature it feels like it implies a significant skill check. Some people in this thread are calling for something like a 15-minute enrage on a 5-minute fight...doesn't feel like a "hard enrage" when it's never going to happen, so why even bother becomes the thought. If you're going to add it, it implies it would be meaningful and thus could definitely affect average players.

    Personally, I'd say if the goal is preventing a tank from just solo'ing a boss from an absurd amount of health, aside from the obvious adjusting of tank mitigation and self-sustain, another option could be to have bosses automatically give themselves a significant buff that stacks if only one player in the party is left alive (or perhaps two people in an 8-man setting). Make it so a tank could still reasonably finish a boss off if it's HP is already low, but soon enough overwhelm and one-shot the tank if it's not already close to death. (Basically, a soft enrage when most of the raid is dead.)
    (0)

  7. #137
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by hydralus View Post
    It's surprising that so many people get upset at the mere mention of enrage mechanics in normal fights when there already are some. They're so forgiving I haven't even seen some of them, but they exist. People act like half the playerbase would leave.
    Yeah, I can offhand think of three regular dungeons with enrage checks, and you know what circumstances it enrages? "Tank is the only one alive" or "dps are not pressing buttons at all." A lot of alliance raids have real enrage checks, too, and again it only really checks that people are awake. You don't die to enrage in casual content unless there's very big problems.

    The tank is the only person alive and wants to solo the boss far beyond where it's faster to wipe is a big problem that's fixable by having a dps check they won't succeed in. Those are already all over the place.
    (6)

  8. #138
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lorika View Post
    Did you takelong to think about this one?
    I hope not.
    Hey no need to get bent out of shape, I was not the person that brought up teamwork when clearing two people did use teamwork to finish the fight.

    Quote Originally Posted by Avatre View Post
    But there is a major difference of "healer died, nobody can get them back up, boss is at 10-15%, let's just burn it down" and "boss is at 60%, healer died nobody can get them up, lets just keep fighting".
    Is that inherently wrong though? If SE did not want that to happen they would have put an enrage mechanic that the tanks cannot survive or something. Not exactly sure why people are blaming the tanks for simply finishing out the fight. Maybe they don't want to just stand around and die. It is silly to fault people with that or think they are doing it out of malice or have some ill intent behind it.
    (1)
    Last edited by Bobby66; 08-06-2024 at 12:50 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  9. 08-06-2024 01:35 PM

  10. #139
    Player
    SushiOishiiii's Avatar
    Join Date
    Jul 2024
    Posts
    36
    Character
    Chilled Sake
    World
    Brynhildr
    Main Class
    Botanist Lv 100
    This is a tough one... it's more of a courtesy to make the right judgement call here. Tanks who just do it from a high percentage left are kinda just being rude. At the same time, if the group is dieing alot and not learning.. maybe the tank just wants to finish it. Square would have to introduce a mechanic to handle this or a timer. If tank is alive only for like 3 mins then reset the fight.

    But I'm sure that would piss off other people
    (0)

  11. #140
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,155
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Go with the Delubrum solution - You get one pass on failing the mechanic, the second time gives you a insta kill debuff that drops you dead after 5 seconds.

    We shall see who is the last one that stands.
    (5)

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