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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,648
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Striker44 View Post
    I think the issue is more "what happens in the grey areas"? What if it's at 18-20%? That's above 15%, but far away from 60%. Where does the proverbial line get drawn?
    It's better to not really try to nail it down to a specific percentage. If the boss is at say 25% and I do my burst and it does like 1%...yeah I'm walling that. So if a tank or tanks continue for a few seconds or through a burst, you can get a handle quickly on how fast the boss is going to go down and gauge whether you can polish things off or reset so the team can try together again.
    (6)

  2. #2
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    I think it's fine to try and solo when the boss is around 10%ish but yeah often times when it's a full wipe I end up typing in party chat "Please wipe stop wasting time"
    Usually most people will just go ahead and wipe when you point out your annoyance but I have had a few people just ignore it
    (4)

  3. #3
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by hydralus View Post
    It's surprising that so many people get upset at the mere mention of enrage mechanics in normal fights when there already are some. They're so forgiving I haven't even seen some of them, but they exist. People act like half the playerbase would leave.
    Yeah, I can offhand think of three regular dungeons with enrage checks, and you know what circumstances it enrages? "Tank is the only one alive" or "dps are not pressing buttons at all." A lot of alliance raids have real enrage checks, too, and again it only really checks that people are awake. You don't die to enrage in casual content unless there's very big problems.

    The tank is the only person alive and wants to solo the boss far beyond where it's faster to wipe is a big problem that's fixable by having a dps check they won't succeed in. Those are already all over the place.
    (6)

  4. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,254
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Go with the Delubrum solution - You get one pass on failing the mechanic, the second time gives you a insta kill debuff that drops you dead after 5 seconds.

    We shall see who is the last one that stands.
    (5)

  5. #5
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    There are many ways SE could address it if they thought it was a that much of a problem.
    An extremely simple solution would just be to have the bosses occasionally apply a doom debuff on the tanks that has to be esuna'd by a healer. You don't see this happening on the first boss of Dun Scaith for a reason.
    (1)
    Last edited by DontReadThis; 08-06-2024 at 04:30 PM.

  6. #6
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,033
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DontReadThis View Post
    There are many ways SE could address it if they thought it was a that much of a problem.
    An extremely simple solution would just be to have the bosses occasionally apply a doom debuff on the tanks that has to be esuna'd by a healer. You don't see this happening on the first boss of Dun Scaith for a reason.
    That would result in a lot of wipes because a lot of DF healers don't know what Esuna is.
    But who can blame them really, unless you do EX/Savage you don't really have to use it.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #7
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fhaerron View Post
    That would result in a lot of wipes because a lot of DF healers don't know what Esuna is.
    But who can blame them really, unless you do EX/Savage you don't really have to use it.
    When whole Healer quest-line was about Esuna, you know it's kinda under-used in actual game.
    (2)

  8. #8
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anzaman View Post
    When whole Healer quest-line was about Esuna, you know it's kinda under-used in actual game.
    Which so damn hilarious. The whole questline is pretty much game begging us "Please remember that Esuna exists, put it on your hotbar!".

    While 95% of Duty Finder instances don't give you any debuffs to Esuna or it is some outdated ARR/HW poison DoT that barely tickles hp bar of a random DPS. If the game actually bothered to play with debuffing the player characters in said instances, there would be MUCH less healers oblivious to the existance of Esuna. Same problem with Interruptable mechanics. In modern expansion, you see it once in a blue moon.

    Quilty pleasure of mine is to watch how oh so immortal tanks panic and writhe when the boss slaps them with Doom and only Healer/Bard can save them from taking a nap on the floor.
    (6)

  9. #9
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by hydralus View Post
    It's surprising that so many people get upset at the mere mention of enrage mechanics in normal fights when there already are some. They're so forgiving I haven't even seen some of them, but they exist. People act like half the playerbase would leave.
    I heard yesterday that apparently the last boss of the Grand Cosmos becomes unwinnable if you take too long. I've never seen this happen. I have seen the last boss of Lapis Manalis enrage, because the tank was the only one alive and wasn't able to kill in time, and Porta Decumana and Aetherochemical Research Facility have enrages that I've never seen go off.

    I like enrages. They're an easy check as to if you need to stop a minute and do better next time, and they feel satisfying to defeat.
    (2)

  10. #10
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    408
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Report it.

    Let's see how smug they are when they're in GM Jail receiving an account warning over it
    (2)

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