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  1. #1
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by gllt View Post
    People think of the worst possible version of the thing they're reading about.

    "I want healing to be more interesting" == "I want every job to have the old MNK rotation"
    "Tanks shouldn't hold people hostage for 15+ minutes while they solo a boss if the people who died just want to try and learn it" == "if you try to kill a boss at 5% to get the clear as a solo tank you're subhuman sludge who deserves to eat dirt and I hate you you're not supposed to have feelings or opinions you are my AGGRO SLAVE"
    "Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"

    Something like that, at least that's what it always feels like
    But there is a major difference of "healer died, nobody can get them back up, boss is at 10-15%, let's just burn it down" and "boss is at 60%, healer died nobody can get them up, lets just keep fighting".
    (0)

  2. #2
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Avatre View Post
    But there is a major difference of "healer died, nobody can get them back up, boss is at 10-15%, let's just burn it down" and "boss is at 60%, healer died nobody can get them up, lets just keep fighting".
    You don't have to prove that difference to me, I'm not sure what your point is. I agree? If it's 10-15 burn it down unless the rest of the party really objects for some reason, otherwise if it's something absurd like 60.. don't, unless the party asks you to, then go for it.
    (5)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,161
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by gllt View Post
    You don't have to prove that difference to me, I'm not sure what your point is. I agree? If it's 10-15 burn it down unless the rest of the party really objects for some reason, otherwise if it's something absurd like 60.. don't, unless the party asks you to, then go for it.
    I think the issue is more "what happens in the grey areas"? What if it's at 18-20%? That's above 15%, but far away from 60%. Where does the proverbial line get drawn?

    "Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"

    Something like that, at least that's what it always feels like
    Yeah, I get that sense, too. I'd have to say, though, when people use the phrase "hard enrage," by its nature it feels like it implies a significant skill check. Some people in this thread are calling for something like a 15-minute enrage on a 5-minute fight...doesn't feel like a "hard enrage" when it's never going to happen, so why even bother becomes the thought. If you're going to add it, it implies it would be meaningful and thus could definitely affect average players.

    Personally, I'd say if the goal is preventing a tank from just solo'ing a boss from an absurd amount of health, aside from the obvious adjusting of tank mitigation and self-sustain, another option could be to have bosses automatically give themselves a significant buff that stacks if only one player in the party is left alive (or perhaps two people in an 8-man setting). Make it so a tank could still reasonably finish a boss off if it's HP is already low, but soon enough overwhelm and one-shot the tank if it's not already close to death. (Basically, a soft enrage when most of the raid is dead.)
    (0)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,596
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Striker44 View Post
    I think the issue is more "what happens in the grey areas"? What if it's at 18-20%? That's above 15%, but far away from 60%. Where does the proverbial line get drawn?
    It's better to not really try to nail it down to a specific percentage. If the boss is at say 25% and I do my burst and it does like 1%...yeah I'm walling that. So if a tank or tanks continue for a few seconds or through a burst, you can get a handle quickly on how fast the boss is going to go down and gauge whether you can polish things off or reset so the team can try together again.
    (6)