


Getting sick of reading this too.
If the tank is leaving after a single goddamn wipe chances are the party is better off without them anyway.
Seems its another round of dunking on tanks, since the YPYT argument has been sucked dry by any circlejerks.


My tank brothers and sisters. For next months evil ploy, we pretend to be afk for an "Important life happening" during pulls and watch our teams die, while smoking evil cigars. Only once per instance though, we don't want them to get wind of what's happening! Get the message around to all data centers in all languages, yes include the French too! It's time to watch the forums burn, muahahah!
Wait-... wrong forum! Damnit Gary you were supposed to set it up for the #Tankcrimesyndicate!
They should put in a "vote to wipe" button where the people who are either dead or outside of an arena can vote whether or not to forcibly reset the encounter if the remaining tank refuses to die. I've also seen this bad habit becoming more prevalent these days where someone would rather have their cool "last man standing" moment instead of taking the L and letting the rest of the group play the game.

More fights need enrage mechanics, honestly. If they reliably had dps checks this wouldn't happen.
It's surprising that so many people get upset at the mere mention of enrage mechanics in normal fights when there already are some. They're so forgiving I haven't even seen some of them, but they exist. People act like half the playerbase would leave.
People think of the worst possible version of the thing they're reading about.
"I want healing to be more interesting" == "I want every job to have the old MNK rotation"
"Tanks shouldn't hold people hostage for 15+ minutes while they solo a boss if the people who died just want to try and learn it" == "if you try to kill a boss at 5% to get the clear as a solo tank you're subhuman sludge who deserves to eat dirt and I hate you you're not supposed to have feelings or opinions you are my AGGRO SLAVE"
"Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"
Something like that, at least that's what it always feels like
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
But there is a major difference of "healer died, nobody can get them back up, boss is at 10-15%, let's just burn it down" and "boss is at 60%, healer died nobody can get them up, lets just keep fighting".People think of the worst possible version of the thing they're reading about.
"I want healing to be more interesting" == "I want every job to have the old MNK rotation"
"Tanks shouldn't hold people hostage for 15+ minutes while they solo a boss if the people who died just want to try and learn it" == "if you try to kill a boss at 5% to get the clear as a solo tank you're subhuman sludge who deserves to eat dirt and I hate you you're not supposed to have feelings or opinions you are my AGGRO SLAVE"
"Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"
Something like that, at least that's what it always feels like
You don't have to prove that difference to me, I'm not sure what your point is. I agree? If it's 10-15 burn it down unless the rest of the party really objects for some reason, otherwise if it's something absurd like 60.. don't, unless the party asks you to, then go for it.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.




I think the issue is more "what happens in the grey areas"? What if it's at 18-20%? That's above 15%, but far away from 60%. Where does the proverbial line get drawn?You don't have to prove that difference to me, I'm not sure what your point is. I agree? If it's 10-15 burn it down unless the rest of the party really objects for some reason, otherwise if it's something absurd like 60.. don't, unless the party asks you to, then go for it.
Yeah, I get that sense, too. I'd have to say, though, when people use the phrase "hard enrage," by its nature it feels like it implies a significant skill check. Some people in this thread are calling for something like a 15-minute enrage on a 5-minute fight...doesn't feel like a "hard enrage" when it's never going to happen, so why even bother becomes the thought. If you're going to add it, it implies it would be meaningful and thus could definitely affect average players."Maybe more normal content should have enrages" == "I want ultimate level DPS checks in ARR leveling dungeons I am an elitist who hates all these scrub idiot baby players who can't git gud"
Something like that, at least that's what it always feels like
Personally, I'd say if the goal is preventing a tank from just solo'ing a boss from an absurd amount of health, aside from the obvious adjusting of tank mitigation and self-sustain, another option could be to have bosses automatically give themselves a significant buff that stacks if only one player in the party is left alive (or perhaps two people in an 8-man setting). Make it so a tank could still reasonably finish a boss off if it's HP is already low, but soon enough overwhelm and one-shot the tank if it's not already close to death. (Basically, a soft enrage when most of the raid is dead.)
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