Just give tanks raise and remove it from casters
it's the obvious solution no one wants to accept


Just give tanks raise and remove it from casters
it's the obvious solution no one wants to accept

If he refused to wipe, I wouldn't hang around to watch that.
This has been a thing since Paladins acquired Clemency. Tanks need a balancing pass to bring them back in line with their actual role in the group, tanking. Not a slightly weaker dps that has better sustain and durability than most dps classes.
Remember, you're unique... just like everyone else.

Because most of the people making such remarks aren't interested in actual discussion, they just want to make their pithy little statements and feel superior to the plebs who dared die to a raidwideHow are we in August and there are still brainlets who don't comprehend the idea of DPS dying to raidwides cos healers are dead.
90% of the time it isn't a skill issue. You die to a noob terrorizing you during spreads and get doubled. Or people running away from your stack marker. Or healers just flat out incapable of healing you because they were having a panic attack IRL after 1 single person died and went down to 2 APM.
It used to be healers have the biggest ego for playing the most braindead role, but now it looks like tanks are having an ego moment in Dawntrail for playing the second most braindead role.


Did they kill it? I don't mind watching the mechanics (I mean you are dead for a reason)...especially if they manage to kill it.
Don't die, Git gud



Why some people keep posting this stupidity? It’s not a “git gud” issue. “Git gud” is a matter individual to players. Here it is a game design and behaviour problem. More specifically, there is a problem with the excessive survivability (collecting vuln stacks? No problem!) and sustainability of tanks. Unfortunately some people are selfish jerks and the situation is exacerbated by the fact that they know there is no enrage timer. They survive the situations mentioned in this thread because of their role, not because they’re better. They’d be dead too if not on a tank. The few times I carried a group while tanking when the boss was at >10% was after several wipes and asking what other players wanted me to do before pulling. It’s group content, not a trust. Trying to explain the fight always comes first too.
People can die through no fault of their own. For example, if the healers go down early, you can expect dps to soon follow due to unavoidable damage, you can get killed by another player, including a tank: failure to stack (a classic in Valigarmanda with beginners that can kill experienced healers too), cleaving the group, etc. There are many situations where one can get killed (the best was probably this healer killing 3 alliances save the tanks in one shot in Thaleia by pulling a tank with a giant aoe tankbuster right in the middle of the group). Also, this is a new expansion and every time I play I run into people unlocking duties. Finally, mistakes happen and everyone makes them.
Tanks alone should NOT be able to clear current 8m group content as is currently the case.
Last edited by Toutatis; 08-06-2024 at 05:09 AM.


Imagine needing 10 pages to determine tanks have become entitled A-holes.
Imagine having 800 pages to explain Healers are fed up with the balance of the game, only to be surprised that tanks are getting away with new creative nonsense due to poor balancing. Might as well buckle up, gonna get alot worse before it gets better.
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