I’ve noticed that the average quality of healer I see in roulettes and pug groups is… lower then usual.




I’ve noticed that the average quality of healer I see in roulettes and pug groups is… lower then usual.


I've seen that too. Depending of the case, it's healer struggling with the raise in difficulty, or more rarely, healers that refuse to stop playing like they did previously, and refuse to use GCD to heal once in a while. With those, making one small error nearly always mean death, especially if you have no self healing (well if you're a caster). Hyper potion have become useless, 11k life is like 10%, when they were introduced they were 25% of your life.
Honestly, if I welcomed the raise in difficulty in endgame content a month ago, I'm slowly getting annoyed by it, since it makes obvious how the average player is bad at the game (and I mean that in a general sense, it's not targeted to healers). And that's coming from someone who is very mid at it.
Last edited by CNitsah; 08-01-2024 at 01:30 AM.




I still enjoy the increase in difficulty. It's a little frustrating on DPS when the healer thinks I can survive a raidwide at 30% HP as a squishy, but it is what it is.I've seen that too. Depending of the case, it's healer struggling with the raise in difficulty, or more rarely, healers that refuse to stop playing like they did previously, and refuse to use GCD to heal once in a while. With those, making one small error nearly always mean death, especially if you have no self healing (well if you're a caster). Hyper potion have become useless, 11k life is like 10%, when they were introduced they were 25% of your life.
Honestly, if I welcomed the raise in difficulty in endgame content a month ago, I'm slowly getting annoyed by it, since it makes obvious how the average player is bad at the game. And that's coming from someone who is very mid at it.
I feel more appreciated as a "babysitting healer" that keeps dps at 90% lately, which is nice.
Hopefully people realize then can't always zone out and Glare and the playerbase adjusts.


Usually the only time I see some DPS get left near death is when they feel like disappearing off into the horizon to be out of range. Or they keep going out of their way to stack up so many vulns there's basically no difference between 30 and 90 or even 100% and likely have Brink of Death as well.
Granted, I have noticed the general decline in healers so maybe I'll see actual full on neglect eventually.
I think it's because most people just weren't trained to this level of difficulty before, but as time passes - and if the game is correctly made (is it ?) - we can hope a good portion of players will slowly get better.I've seen that too. Depending of the case, it's healer struggling with the raise in difficulty, or more rarely, healers that refuse to stop playing like they did previously, and refuse to use GCD to heal once in a while. With those, making one small error nearly always mean death, especially if you have no self healing (well if you're a caster). Hyper potion have become useless, 11k life is like 10%, when they were introduced they were 25% of your life.
Honestly, if I welcomed the raise in difficulty in endgame content a month ago, I'm slowly getting annoyed by it, since it makes obvious how the average player is bad at the game (and I mean that in a general sense, it's not targeted to healers). And that's coming from someone who is very mid at it.
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