Quote Originally Posted by roach777 View Post
Okay, so there's a potency difference between a good Viper and a bad Viper that doesn't know to not overcap gnash, I fail to see how this is a bad thing.
There should be a potency difference between a good Viper and bad Viper anyway.

The most skilled Vipers will never lose an OGCD while also never drifting their GCD and also never getting hit by any boss mechanics while maintaining as much uptime as possible on the boss.

The less skilled Vipers will lose an OGCD, drift their GCD, or die to mechanics/fail to maintain uptime on the boss.

Viper is likely the most mechanically demanding job in the entire game. Even other jobs who need to double weave OGCDs like Machinist don't need to do it as frequently as Viper does, and failure to do so doesn't result in as much loss of potency. Machinist also has the benefit that they're a ranged DPS who doesn't need to worry about melee uptime. The tradeoff is that Viper's rotation is simple.

I already dropped the job because I know I don't have the dexterity to do what it needed me to do to play it optimally, I was already drifting my GCD on regular dungeon pulls trying to keep up with all of the mandatory double OGCD weaving.