Results 1 to 10 of 301

Hybrid View

  1. #1
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by zaya_moya View Post
    The pretty surface level is to say "Do I delay or not delay."
    In reality, there were a lot of nuances:

    For example, you could use Dread Fangs (now Reaving Fangs) or Dreadwinder (now Vicewinder) to apply Noxious Gnash with different consequences depending if you had Reawaken soon or two Reawaken and if you go into Reawake you could continue your basic rotation if you out of it in time or not or you go Uncoiled Fury rotation, or you can go Dreadwinder rotation. Or maybe you want to cast Serpent's Ire and drop combo rotation. And there is only one correct choice to maximize DPS from all possible choices. Also, it played well with watching other buffs because they could run out too. If you do it incorrectly you just simply do more CDs than you need and you will lose DPS because combo fail. Also, combine this with boss mechanics and watching what the boss was doing and it was pretty deep and enjoyable.
    That’s because it is what it was.

    People are pretending as though it’s deep, it wasn’t. It never would have been. People are turning into something that it’s not. The fight itself dictated way more than the debuff ever would have. However, do I delay or not delay is what noxious nash can be boiled down to. Just about every time.
    (1)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Leonus View Post
    That’s because it is what it was.

    People are pretending as though it’s deep, it wasn’t. It never would have been. People are turning into something that it’s not. The fight itself dictated way more than the debuff ever would have. However, do I delay or not delay is what noxious nash can be boiled down to. Just about every time.
    The gist of it is the game designers want all the decision making on the fight end and make the jobs have minimal decision making. This is to limit the benefit of clearing specific fights and then having that knowledge carry over to the next set of fights since they want to control how fast people clear content. In fact, most of what they are doing is for more control over the clear rates and how difficult content is that they are pushing. It's one of the pains of a live service game: The goal is to keep someone paying as many sub fees as possible or making as many lootbox / gacha spins as possible while still being enough of a game to be enjoyable by the player. But that is getting a bit off topic at this point.
    (0)

Tags for this Thread