Quote Originally Posted by Leonus View Post
It really wasn’t deep… at all. It was just a decision point. That’s it. Do I delay or not delay. It didn’t really add any complexity.

It’s weird how people in this game pretend that these classes have some deep hidden layer to them. This isn’t a deep hidden layer game. A lot of things are pretty surface level.
The pretty surface level is to say "Do I delay or not delay."
In reality, there were a lot of nuances:

For example, you could use Dread Fangs (now Reaving Fangs) or Dreadwinder (now Vicewinder) to apply Noxious Gnash with different consequences depending if you had Reawaken soon or two Reawaken and if you go into Reawake you could continue your basic rotation if you out of it in time or not or you go Uncoiled Fury rotation, or you can go Dreadwinder rotation. Or maybe you want to cast Serpent's Ire and drop combo rotation. And there is only one correct choice to maximize DPS from all possible choices. Also, it played well with watching other buffs because they could run out too. If you do it incorrectly you just simply do more CDs than you need and you will lose DPS because combo fail. Also, combine this with boss mechanics and watching what the boss was doing and it was pretty deep and enjoyable.