Quote Originally Posted by Rhael View Post
Good. That's literally just good job design. It shouldn't be free and zero-thought.



So don't do that. It's that easy. Simply don't enter reawaken at a time that results in dropping something.
It's not free or zero thought? I think you vastly overestimate the average skill of the playerbase. A mistake the devs made with DT, EW, and HW. Having traps built into the class is something the devs have been trying to remove since HW taught them that trap class design is bad for the game.