It's HILARIOUS that in JP, the name of the ability LITERALLY MENTIONS POISON, you know, like a SNAKE?
And they thought this wasn't core to the job identity.
Hilarious. This patch is hilarious(ly sad).
Last edited by Rhael; 07-30-2024 at 04:40 PM.
Correct, there were two main things that I found disappointing in VPR:
1- The lack of a poison DoT. Noxious Gnash filled this role but I was expecting an actual damaging debuff.
2- The fact that the dual wield and twinblade combos didn't have any mechanical relevance. I was expecting one of them to be the burst mode and the other one the filler mode but ... you just change stances depending on the action used with no further thought.
Removing the only poison attack from a job based on snakes makes zero sense. I just don't know how they come up with these changes that also affect the aesthetic and lore of the job one month into the expansion.
Player
Ah, did not know that about the Japanese names. Thanks for the insight. But yeah, changing the English names just feels strange.



I don't understand these changes at all. Viper was perfectly fine and not hard at all to play.
It's a huge bummer to me personally. Gnash management was a pretty fun part of the job and the new addition to the combo starters seems more like a bandaid fix cuz they realized the second combo starter doesn't have a purpose anymore.
I wish they'd have just left the job alone, it was genuinely the most fun job they've created in the game so far so I'm just hoping that they realize that it's a mistake and revert it sooner rather than later.
I think they hit the nail with the original design where it was easy to play for someone who wants to do adequate damage (follow light up buttons), but the ceiling could be pushed by someone who really wants to master it. I feel like this should be the design goal of every job in the game so it's a shame to see them walk back the complexity of the job because it's moving further away from this ideal.
Last edited by Skaj; 07-30-2024 at 04:16 PM.
Thanks, JP.
I'm so happy we got a new easiest melee to play.
/s
genuinely a horrible change. if you thought keeping up noxious gnash was soooo bad just spam dread fangs all day and youd have no problem!

I'm glad they removed Noxious because debuffs on the enemy that do nothing for the rest of the party but indicate that a reaper or viper was alive at some point are an issue in large scale content because of the buff cap.
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