Quote Originally Posted by CKNovel View Post
Yeah? And we were a minority and figured it barely saved any time. What's your point, just trying to score something?
We just wanted to do cap before savage release, it's not like we did it on a weekly basis.

Healers went on a strike because every healer is spamming 1 and refreshing a dot. Healing isn't engaging, with or without warrior.
It could be a PLD, healer strike would've still happened.
I need to preface this by saying I don't think you're doing or have done anything wrong. My point is you don't appear to particularly care about dungeon balance, but you do appear to have at least some interest in keeping Warrior in dungeon as it is - it's bias. Nothing particularly wrong with it, I have my own, though in my case I've leveled warrior to do casual content without healers in EW and got so bored with it I can't even bother leveling Warrior to 100.

Quote Originally Posted by CKNovel View Post
But let's go back to the main topic, Warrior and its dungeon healing.
You know, the point I've seen no answer to it? That Paladin would simply replace Warrior and that the actual problem would remain unsolved?
If you are right, which you may very well be, then sure, there still will be a problem, but it will also be progress over the state of the game today. If both PLD and WAR are overtuned to varying degrees, the existence of PLD is not an argument against nerfing WAR. What that argument is is Whataboutism, a logical fallacy.