Looking at several comments after yours, I'm convinced they don't bother to click the spoiler button XD

I was expecting you to make the healer have 123 combo + ogcds like gunbreaker does, but turns out it's way more subtle. I really like what you did with AST as it utilize the card system as well.

And yeah, it's clear that cbu3 don't want to make healing to difficult because casuals and how all fights are scripted. I mean, in ideal world, we can have something like WoW's more reactive healing and less scripted fight, but no chance ff14 can do that. So what's that leave us with? Make all attacks 300% hit harder? But then it still can be easily resolved by a couple of gcd healing, and this is assuming the devs are okay with trimming down healing kit so that we have less ogcd and weaker healing potency. And what about super casual content such as MSQ, FATES, solo duty, etc? Considering the state of ff14 casuals, they simply won't make them too hard and we will back again to pressing 1211111111 until we fall asleep.

So yeah, I'm all for more DPS option for healers. We're already green DPS anyway, the same as tank is blue DPS.