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  1. #1
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    859
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kozh View Post
    Looking at several comments after yours, I'm convinced they don't bother to click the spoiler button XD

    I was expecting you to make the healer have 123 combo + ogcds like gunbreaker does, but turns out it's way more subtle. I really like what you did with AST as it utilize the card system as well.
    Well, I'm glad that somebody read them, considering the time I spent thinking them up...

    I honestly despise the 123 combo bs that GNB has, it would be a supreme copout if that was all they added to healers to shut us up.


    Quote Originally Posted by Ayer2015 View Post
    Honestly... just adding a few oGCD damage abilities to weave in would go a long way. An actual rotation isn't really necessary.
    I mean, anything is better than nothing... but it would be cool if they went all out, yeah?
    (2)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  2. #2
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NegativeS View Post
    Well, I'm glad that somebody read them, considering the time I spent thinking them up...

    I honestly despise the 123 combo bs that GNB has, it would be a supreme copout if that was all they added to healers to shut us up.
    I think part of the problem may be something of a definition barrier; someone hears "healer DPS rotation" and thinks something like combos and an entire keyboards worth of skills, when in reality what someone who wants a more involved healer DPS rotation is asking for is like, a proc or 2, a gauge, and/or an extra DoT. Something to break up the 111 spam rather than going full DPS. At the very least that's what I want; 4 or 5 regularly used spells all casted in the span of about 20 to 30s.

    Stormblood SCH pretty much is what I'd be happy with; 4 regularly used spells in single target (Broil, Bio, Miasma, Miasma II) with 2 oGCDs (Energy Drain and Shadowflare). AoE would swap out that Broil for Miasma II (so no extra button needed there) and Energy Drain for Bane. 7 abilities overall in a 30-something hotbar setup, yet that was more than enough to keep me happy with downtime back then.

    About the only ones that would hate that would be those who don't like doing DPS as healer anyway, so if they were so inclined they can just ignore it. They're not going to clear anything above normal content with that mentality anyway.
    (2)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.