Quote Originally Posted by Jojoya View Post
How about no.

Seriously. The community needs to stop pushing for better DPS rotations on healers. I've been in a few too many dungeons so far this expansion where I wasn't healing and regretting it because the healer was way too focused on DPS to notice the tank was dead while I was trying to kite the mobs around to survive a couple of extra seconds to give the healer a chance to rez the tank just for all of us to end up dying because the healer was too busy playing DPS.

Healer then asks: what just happened?

Hello? You weren't healing. The tank died. I died. The other DPS died. You died. And you don't know what happened?

What's even worse is when it happens again 5 minutes later because they still can't be bothered to interrupt their DPS spam to toss the chain pulling tank a heal to keep them alive.

If this is how some healers are with a very limited DPS kit, there shouldn't be access to a more robust DPS kit. They need to focus on actual healing and not where they are in a DPS rotation.

This is the community's fault for pushing the "healers are required to DPS" mantra when they should be pushing "healers are required to heal, DPS should only be an afterthought" instead.

If a party is wiping, it's not because the healer isn't DPSing. It's because the healer isn't healing, or the DPS are bad at dealing damage, or anyone and everyone in the group is bad at doing the mechanics.

High-end raid healers may be able to pull off both healing and DPS in equal measure. The average healer usually can't.

If you're that obsessed with DPS rotations then please play DPS instead of healer.
How about yes.


coutner point: I do far too many dungeons this expansion where I was healing, and regretting it, because the tank was war/pld, so I was just a green dps for the entier dungeon run.

It has been really noticeable now this week too, now that people aren't running around in min ilvl gear anymore, and it will become even worse once the new tome and savage gear drops.
The whole "healers must heal" doesn't work in this game, due to encounter design and never will. more engageing dps option is the most realistic solution for healer boredom.