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  1. #1
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    How about no.

    Seriously. The community needs to stop pushing for better DPS rotations on healers. I've been in a few too many dungeons so far this expansion where I wasn't healing and regretting it because the healer was way too focused on DPS to notice the tank was dead while I was trying to kite the mobs around to survive a couple of extra seconds to give the healer a chance to rez the tank just for all of us to end up dying because the healer was too busy playing DPS.

    Healer then asks: what just happened?

    Hello? You weren't healing. The tank died. I died. The other DPS died. You died. And you don't know what happened?

    What's even worse is when it happens again 5 minutes later because they still can't be bothered to interrupt their DPS spam to toss the chain pulling tank a heal to keep them alive.

    If this is how some healers are with a very limited DPS kit, there shouldn't be access to a more robust DPS kit. They need to focus on actual healing and not where they are in a DPS rotation.

    This is the community's fault for pushing the "healers are required to DPS" mantra when they should be pushing "healers are required to heal, DPS should only be an afterthought" instead.

    If a party is wiping, it's not because the healer isn't DPSing. It's because the healer isn't healing, or the DPS are bad at dealing damage, or anyone and everyone in the group is bad at doing the mechanics.

    High-end raid healers may be able to pull off both healing and DPS in equal measure. The average healer usually can't.

    If you're that obsessed with DPS rotations then please play DPS instead of healer.
    (3)
    Last edited by Jojoya; 07-28-2024 at 03:06 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,791
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    How about no.

    Seriously. The community needs to stop pushing for better DPS rotations on healers. I've been in a few too many dungeons so far this expansion where I wasn't healing and regretting it because the healer was way too focused on DPS to notice the tank was dead while I was trying to kite the mobs around to survive a couple of extra seconds to give the healer a chance to rez the tank just for all of us to end up dying because the healer was too busy playing DPS.

    Healer then asks: what just happened?

    Hello? You weren't healing. The tank died. I died. The other DPS died. You died. And you don't know what happened?

    What's even worse is when it happens again 5 minutes later because they still can't be bothered to interrupt their DPS spam to toss the chain pulling tank a heal to keep them alive.

    If this is how some healers are with a very limited DPS kit, there shouldn't be access to a more robust DPS kit. They need to focus on actual healing and not where they are in a DPS rotation.

    This is the community's fault for pushing the "healers are required to DPS" mantra when they should be pushing "healers are required to heal, DPS should only be an afterthought" instead. If a party is wiping, it's not because the healer isn't DPSing. High-end raid healers may be able to pull off both in equal measure. The average healer usually can't.

    If you're that obsessed with DPS rotations then please play DPS instead of healer.
    Then apply this equally

    I had a tank who didn’t mitigate in strayborough last night- ergo tanks can’t actually handle their rotations and need 1111111111 spam and 30 extra ramparts in their kit to ensure they know what they were doing

    I had a PCT in tower of paradigms breach that never painted a muse, they just pressed 1-2-3 and occasionally flipped to 4-5-6 at seemingly random intervals. Obviously DPS are too complex for the DPS and they need 1111111111 and 30 random 300 potency nukes they press whenever they want

    Applying the “bad healers I have had on the roulette means the entire role has to be baby proofed” is incredibly flawed as it’s logical endpoint is the player barely even playing the game because the devs are too scared of anyone making a mistake
    (11)
    Last edited by Supersnow845; 07-28-2024 at 03:13 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    TheDustyOne's Avatar
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    Nov 2021
    Posts
    655
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Then apply this equally

    I had a tank who didn’t mitigate in strayborough last night- ergo tanks can’t actually handle their rotations and need 1111111111 spam and 30 extra ramparts in their kit to ensure they know what they were doing

    I had a PCT in tower of paradigms breach that never painted a muse, they just pressed 1-2-3 and occasionally flipped to 4-5-6 at seemingly random intervals. Obviously DPS are too complex for the DPS and they need 1111111111 and 30 random 300 potency nukes they press whenever they want

    Applying the “bad healers I have had on the roulette means the entire role has to be can’t proofed” is incredibly flawed as it’s logical endpoint is the player barely even playing the game because the devs are too scared of anyone making a mistake
    Ultimately, you can't make something fool-proof; the universe makes an even bigger fool to test it. The healer who had no game sense to heal when the tank was about to die would be just as clueless if you took away the glare spam. The next excuse would then be "remove mechanics, bad healers can't focus on health bars when they're too busy moving to the right spot".

    At some point you have to realise that a game has to have some kind of mechanical engagement, otherwise it's no different than a movie. Removing tools and abilities that people enjoyed in the past for the sake of bad players only alienates good players, it doesn't turn the bad players good.

    Quote Originally Posted by mallleable View Post
    A potential healer DPS rotation would have to be kept very simple as they would have to be able to stop it and be a healer at any time. For WHM it could be a simple as every 3 or so Glares cast you get access to an instant Banish or some other instant aero/stone/water spell. AST could have a GCD spell that has its cool down reduced every time you cast Malefic or Gravity, as well as be given Double Cast from PVP. SCH could get a DPS fairy to summon, and it works like Fray/Queen. SGE they just need to make some tweaks to the Toxikon system to allow it to be more aggressively used.
    I'd argue that healer DPS should be malleable (heh) in that it doesn't matter how simple or complex, you can swap to healing on a dime and back based on the needs of the fight. Bonus points if the healing and DPS kits have some interactivity to it like WHM does with Misery or SGE with Toxikon, just don't make it as useless as Toxikon and that's also a step in the right direction. To add on to your suggestions, you could make it so Aspected Benefic/Helios affects that spells cooldown or Adlos shield being broken works toward that DPS fairy.
    (1)
    Last edited by TheDustyOne; 07-28-2024 at 03:24 PM.

  4. #4
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    827
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jojoya View Post
    How about no.

    Seriously. The community needs to stop pushing for better DPS rotations on healers. I've been in a few too many dungeons so far this expansion where I wasn't healing and regretting it because the healer was way too focused on DPS to notice the tank was dead while I was trying to kite the mobs around to survive a couple of extra seconds to give the healer a chance to rez the tank just for all of us to end up dying because the healer was too busy playing DPS.

    Healer then asks: what just happened?

    Hello? You weren't healing. The tank died. I died. The other DPS died. You died. And you don't know what happened?

    What's even worse is when it happens again 5 minutes later because they still can't be bothered to interrupt their DPS spam to toss the chain pulling tank a heal to keep them alive.

    If this is how some healers are with a very limited DPS kit, there shouldn't be access to a more robust DPS kit. They need to focus on actual healing and not where they are in a DPS rotation.

    This is the community's fault for pushing the "healers are required to DPS" mantra when they should be pushing "healers are required to heal, DPS should only be an afterthought" instead.

    If a party is wiping, it's not because the healer isn't DPSing. It's because the healer isn't healing, or the DPS are bad at dealing damage, or anyone and everyone in the group is bad at doing the mechanics.

    High-end raid healers may be able to pull off both healing and DPS in equal measure. The average healer usually can't.

    If you're that obsessed with DPS rotations then please play DPS instead of healer.
    Well, let me say that the bad gameplay of one subset of people should not define how the class works. If games were designed always with the lowest common denominator of player skill in mind, there would be no interesting games.

    When new players start the game, they are gently pushed in the direction of in-game training content, but aren't actually required to do it. And when they actually get into dungeon content, giving significant resistance to players who haven't bothered to learn their role is woefully against the ToS.

    The game doesn't require learning of you. This doesn't mean everything needs to cater to people who don't want to improve.

    (EDIT: I spent so long typing this reply that two people said the exact same thing before me)
    (6)
    Last edited by NegativeS; 07-28-2024 at 03:23 PM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  5. #5
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    524
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    How about no.

    Seriously. The community needs to stop pushing for better DPS rotations on healers. I've been in a few too many dungeons so far this expansion where I wasn't healing and regretting it because the healer was way too focused on DPS to notice the tank was dead while I was trying to kite the mobs around to survive a couple of extra seconds to give the healer a chance to rez the tank just for all of us to end up dying because the healer was too busy playing DPS.

    Healer then asks: what just happened?

    Hello? You weren't healing. The tank died. I died. The other DPS died. You died. And you don't know what happened?

    What's even worse is when it happens again 5 minutes later because they still can't be bothered to interrupt their DPS spam to toss the chain pulling tank a heal to keep them alive.

    If this is how some healers are with a very limited DPS kit, there shouldn't be access to a more robust DPS kit. They need to focus on actual healing and not where they are in a DPS rotation.

    This is the community's fault for pushing the "healers are required to DPS" mantra when they should be pushing "healers are required to heal, DPS should only be an afterthought" instead.

    If a party is wiping, it's not because the healer isn't DPSing. It's because the healer isn't healing, or the DPS are bad at dealing damage, or anyone and everyone in the group is bad at doing the mechanics.

    High-end raid healers may be able to pull off both healing and DPS in equal measure. The average healer usually can't.

    If you're that obsessed with DPS rotations then please play DPS instead of healer.
    How about yes.


    coutner point: I do far too many dungeons this expansion where I was healing, and regretting it, because the tank was war/pld, so I was just a green dps for the entier dungeon run.

    It has been really noticeable now this week too, now that people aren't running around in min ilvl gear anymore, and it will become even worse once the new tome and savage gear drops.
    The whole "healers must heal" doesn't work in this game, due to encounter design and never will. more engageing dps option is the most realistic solution for healer boredom.
    (5)

  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    How about no.

    Seriously. The community needs to stop pushing for better DPS rotations on healers. I've been in a few too many dungeons so far this expansion where I wasn't healing and regretting it because the healer was way too focused on DPS to notice the tank was dead while I was trying to kite the mobs around to survive a couple of extra seconds to give the healer a chance to rez the tank just for all of us to end up dying because the healer was too busy playing DPS.

    Healer then asks: what just happened?

    Hello? You weren't healing. The tank died. I died. The other DPS died. You died. And you don't know what happened?

    What's even worse is when it happens again 5 minutes later because they still can't be bothered to interrupt their DPS spam to toss the chain pulling tank a heal to keep them alive.

    If this is how some healers are with a very limited DPS kit, there shouldn't be access to a more robust DPS kit. They need to focus on actual healing and not where they are in a DPS rotation.

    This is the community's fault for pushing the "healers are required to DPS" mantra when they should be pushing "healers are required to heal, DPS should only be an afterthought" instead.

    If a party is wiping, it's not because the healer isn't DPSing. It's because the healer isn't healing, or the DPS are bad at dealing damage, or anyone and everyone in the group is bad at doing the mechanics.

    High-end raid healers may be able to pull off both healing and DPS in equal measure. The average healer usually can't.

    If you're that obsessed with DPS rotations then please play DPS instead of healer.
    Ah yes, punish all healers for healers who can't even fulfill basic roulette duties. Good solution indeed. Ah yes, the community is at fault for having healers do dps when the very game's foundations push for dps, and this is what people have come to like. Ah yes, if people wipe it's the healer's fault, of course they should have used their gcds for heals right, because that's what you're blaming. There never is any need for more than 1 or 2 ogcds. More than that and the party DESERVES to wipe, because they literally trolled you.

    The average healer can very much do dps, because guess what, it's 11111. What are you expecting ? Standing idle and overhealing ? Dps already do something similar for the most part, which is use their 123 and never actually dps, leeching off the rest of the party. But it goes unnoticed because you can't tell dps right. The healer you mention is one who didn't mash a single ogcd and just queue to turn off their brain because it's a brainless role. More heals mean they simply won't queue as a healer but as a dps.

    If you want to play a pure healer, go on another game.

    These garb takes are out of this world these days. I guess it's xpac launch for you.
    (1)