Perhaps then the real solution is to remove healers from the game and give every job Leech, where a portion of damage dealt heals the damage dealer. That way every player becomes responsible for their own survival.How about yes.
coutner point: I do far too many dungeons this expansion where I was healing, and regretting it, because the tank was war/pld, so I was just a green dps for the entier dungeon run.
It has been really noticeable now this week too, now that people aren't running around in min ilvl gear anymore, and it will become even worse once the new tome and savage gear drops.
The whole "healers must heal" doesn't work in this game, due to encounter design and never will. more engageing dps option is the most realistic solution for healer boredom.
That'd probably be the next step if they continue down this path... But DF will still need healers, because.
funny part is, that if they did it, they would have to do minimal work, if anything to change up the fight design to support it
This is generally my overall concern with the "give healers a DPS rotation" is that you have healers wanting to ALSO be dps; do we think the request for a rotation is going to stop at giving a healer a complex way to do the damage they do now? I suspect this is more a attempt to weasel in the "My healer DPS is too low after doing a good rotation" which kind of flies in the face of the problem.
Honestly my solution is simple....reduce tank survivability and healers will have plenty to do - I've lost count how many times I've died on Bard because I didn't get a heal before the 2nd raid wide and my 2nd wind is on Cd; and I still see a lot of healers failing the heal check in EX 1 of DT.
If they want to make healers have nice utility; then by all means feel free; not sure what that might look like but maybe thats the answer? Lower bard and Dancer DPS and up their healing; make all healing classes bring utilities similar to those classes...up machinist damage a bit and make them use scouting gear or something.
My big concern is this is people trying to open the door disingenuously to complain that their DPS is too low.
My concern is people tossing out my concerns because they think I care about what amount of damage I do rather than how I deal it. I don't play RDM and PLD because of high numbers (lol), but because I like their playstyles. I liked the playstyle that SB SCH had and would happily play that even with half of the current damage output.
The concern I have over healer DPS has more to do with overall game-feel and not raw numbers. Tossing out that concern over a slippery slope fallacy doesn't get anywhere.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
Healers damage is definitely also an issue, and I say they should be buffed to a point where they are able to pull off as much damage as tanks do, minus whatever DPS loss is caused by having to stop to use heals.This is generally my overall concern with the "give healers a DPS rotation" is that you have healers wanting to ALSO be dps; do we think the request for a rotation is going to stop at giving a healer a complex way to do the damage they do now? I suspect this is more a attempt to weasel in the "My healer DPS is too low after doing a good rotation" which kind of flies in the face of the problem.
But, for a rotation, I would also like to have more of a base gameplay than just Glare.
This is what they're doing, and is becoming more evident with DT. Non healers jobs have more support and heals. It's a direction I can get behind, but healers need to conversely have more offensive options.
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