Quote Originally Posted by Striker44 View Post
It already is, though, if you're running typical content with a typical DF group. That's where a key issue comes in - there is a significant disparity in skill across the massive size of the playerbase. "Normal" content has to be reasonably clearable by the low end of that pool. It's why a variety of increasingly more difficult content is then created on top of that "normal" level, so that players of successively higher skill have progressively harder content to engage with.
"Clearable by the low end of the pool." That would be a reasonable argument if a one armed player like me required consistent healing, but I don't, I have cleared content while my healer dpsed the whole way through and didn't get to heal. Your argument hold no water in this instance because I am a bottom of the barrel tank and can still do it healerless.