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  1. #1
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Striker44 View Post
    It already is, though, if you're running typical content with a typical DF group. That's where a key issue comes in - there is a significant disparity in skill across the massive size of the playerbase. "Normal" content has to be reasonably clearable by the low end of that pool. It's why a variety of increasingly more difficult content is then created on top of that "normal" level, so that players of successively higher skill have progressively harder content to engage with.
    "Clearable by the low end of the pool." That would be a reasonable argument if a one armed player like me required consistent healing, but I don't, I have cleared content while my healer dpsed the whole way through and didn't get to heal. Your argument hold no water in this instance because I am a bottom of the barrel tank and can still do it healerless.
    (10)
    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,180
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    "Clearable by the low end of the pool." That would be a reasonable argument if a one armed player like me required consistent healing, but I don't, I have cleared content while my healer dpsed the whole way through and didn't get to heal. Your argument hold no water in this instance because I am a bottom of the barrel tank and can still do it healerless.
    Hate to say it (actually it's probably a good thing in a way), but if you've cleared content like that, you're nowhere near the actual "bottom of the barrel" in tanking. I could see it appearing that way if you compare yourself to people doing higher-level content, but when it comes to the wider playerbase...you're definitely not at the bottom!
    (0)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Hate to say it (actually it's probably a good thing in a way), but if you've cleared content like that, you're nowhere near the actual "bottom of the barrel" in tanking. I could see it appearing that way if you compare yourself to people doing higher-level content, but when it comes to the wider playerbase...you're definitely not at the bottom!
    so what your saying the entire game has to cater to bottom of the barrel people. everyone else just has to put up with it being dull and boring or.. leave
    (9)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,445
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kes13a View Post
    so what your saying the entire game has to cater to bottom of the barrel people. everyone else just has to put up with it being dull and boring or.. leave
    The concept of a job being both accessible to the 'bottom of the barrel', with multiple design elements that aid said 'bottom of the barrel' players to be less 'bottom of the barrel', while also allowing more skilled players to explore additional depth within the job's kit... apparently, those two can't coexist in a single job kit. Either a job is 'turbonerd sweaty max parses or kick' complicated, or it's 'babby's first <role> job'.

    It's not that hard to design a job that appeals to both sides. SE manages it with various DPS or Tank jobs on the regular. You can clear a dungeon on PLD by just spamming Total Eclipse. OR, you can do the full 'proper rotation' that you'd use to clear Savage. DPS are in a similar boat, they can spam Doom Spike on everything (even bosses) and while it would take longer to clear, you would still clear. Healers, meanwhile, ooh if we give them an extra button to press they'll be too busy looking at their hotbars and not at our HP bars!

    The double standard between Tank and Healer is disgusting. We've all seen plenty of Tanks eat TBs raw with zero mitigations. Yet that role does not see 'DPS simplification' to the extent Healer did in SHB. I personally have had a DRK Tank say 'I will not mitigate the TB, because I have too much stuff to weave in my 2min window, and this is the 6min so it's with Potion too'. He used a few more swearwords than I write here, but point is, he specifically said 'I will not do the Tank role things expected of my Job, because I am prioritising doing damage over all of that'. And to be fair, it was pre-nerf P8S so he was justified in hindsight, but my point remains: Tanks focus too much on DPS, they not only get away with it, SE continues to encourage it via adding new damage actions. Healers dare to ask for a crumb of what we once had to return? We get belittled, called names, blamed for things that aren't even our fault (like how the terrible healer players in PFs are somehow the strike's fault instead of SE's), and we're told to 'play a different role'.

    I don't want to play a different role. I want to play the role I picked when I started raiding, the Healer role which has a very modest selection of damage actions, and has a fun and rewarding gameplay loop of balancing keeping the party alive, with contributing to the damage dealt to the boss. Now, if I want to have that vibe from a Job, of balancing my healing with my damage, and a 'modest damage kit', it feels like Dancer might fit more accurately than some of the healers. And maybe Red Mage. Seriously, up until DT gave WHM Divine Caress, DNC had more ways to protect the party from raidwides than WHM did. Even now, DNC's two mitigation tools (Shield Samba, Improvised Finish) are separate, whereas WHM's are tied together, so DNC still retains 'versatility' in where/when to mitigate, compared to WHM. It's like the devs just... can't accept the prospect that their idea for WHM to be the 'pure healer' is just... bad, when placed into the encounter design of this game. It'd probably do pretty well in a triage game like WOW's raids, what with Freecure, Asylum (cough Healing Rain) and Lilybell, but FFXIV raiding is not a triage game. And that desire to keep WHM as 'the pure healer', who focuses on big HPS, bleeds into the other healers, giving us things like SGE who responds to a raidwide with a 900p AOE heal (Zoe Pneuma), instead of a more thematic 'use multiple Augmentation CDs to manipulate Kardia's strength, make it AOE, etc. then use attacks to trigger that Augmented Kardia to heal the party'

    Damn rereading this, I got really sidetracked
    (15)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    *snip*
    I agree. The promos say "play your own way" what they leave out is "as long as its tank or dps... (healer isnt recommended)"

    I want to play a viable healer. but all that people keep saying is "be quiet and do your job" well.. what IS MY JOB?
    (5)
    #FFXIVHEALERSTRIKE

  6. #6
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    It's not that hard to design a job that appeals to both sides.
    Sure, let's hear your suggestions for it, cause saying stuff is very easy.


    Now, if I want to have that vibe from a Job, of balancing my healing with my damage, and a 'modest damage kit', it feels like Dancer might fit more accurately than some of the healers. And maybe Red Mage. Seriously, up until DT gave WHM Divine Caress, DNC had more ways to protect the party from raidwides than WHM did.
    Take that back.. LOL!! I played a lot of DNC and WHM and this statement alone is offensive for both. If you are one of those healers who only reduce their gameplay by spamming Medica II/III and Glare, then yeah, I guess your argument makes sense. Also comparing a cure 100 (Improvisation 1 cause nobody has the time to fully cast that, nor they should, even when Athena left the arena you didn't have the time) vs 400 potency + the difference in healing overall from having Mind as the main stats is just mindblowing.

    You are doing healers a huge disservice by saying this stuff..I guess even the bottom of the barrel can clear Ults if given enough time, huh?
    (0)

  7. #7
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,445
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kohashi View Post
    Sure, let's hear your suggestions for it, cause saying stuff is very easy.
    Literally the post right before yours, links to my suggestions for each of the healers. But in case you missed it, here it is again.
    (10)

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kohashi View Post
    Sure, let's hear your suggestions for it, cause saying stuff is very easy.
    The argument of "you tell me how to fix it" is nonsense, you're not the job designer, you're not paid by SE- there's clearly an issue with healer design, they're the ones that have the onus of fixing it.
    The solution isn't so hard to find anyway, other games do it and, in the past, SE did it too. With some changes to Cleric Stance, you could port HW SCH and it would exactly fix this issue.
    (5)

  9. #9
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    It's crazy to me that they could design PCT's combo system and got zero ideas of how to make healers' DPS more interesting.

    Just giving healers a three hit combo with a job-specific finisher when completed would go a long way. You could have the AST/SCH finisher GCD be a small "use-it-or-lose-it" damage or crit buff while having WHM/SGE have a big damage finisher in the form of tidal wave or placing a temporary turret similar to rook that will attack for a bit before leaving.

    All of this can be done in exactly two (2) buttons and would add a lot more flavor (such as bringing aero and stone back in WHM casts)
    (6)