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  1. #7351
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Naychan View Post
    And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
    I still think back on pre-nerf "The Steps of Faith". It was a fun fight that had a heavy focus on the team performing the mechanics or else they would lose.
    The result? Waves of people complaining over how the trial was too hard, to some even impossible. That it was gatekeeping them from entering the new expansion (HW) so SE nerfed it.
    Same thing with the quest "In from the Cold". Maybe it wasn't mechanics like in dungeons, but it required people to perform tasks to progress while the player had to pay more attention during encounters due to the shift in character power.

    When players come across encounters during "casual" enviroments and it proves too much of a challenge compared to how it usually is, instead of taking the time to learn and improve as a player a lot complain over said difficulty and it gets nerfed.
    Casual players in FFXIV (not all ofc) doesn't seem to care much about putting the effort into personal improvement but rather to just be able to get through the story without putting too much effort into it.
    (1)

  2. #7352
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,298
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eyrilona View Post
    Keeping an eye on the rest of the party and anticipating needs is part of the healer gameplay. It is the most party oriented job category out there. If you don't do that part, of course it isn't going to feel like a full engagement job.
    Not really, it's more knowing WHEN damage can and will occur, but when the game is doing it's best to bore you to sleep it can get hard to focus.
    (2)

  3. #7353
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eyrilona View Post
    Keeping an eye on the rest of the party and anticipating needs is part of the healer gameplay. It is the most party oriented job category out there. If you don't do that part, of course it isn't going to feel like a full engagement job.
    It is, but here is the catch, boss fights any boss fights all follow the same formula dungeon - savage.
    Boss AE
    DPS
    Boss Mechanics
    More dps
    Boss AE
    DPS
    Boss Mechanics
    DPS CHECK (maybe)
    Boss AE
    DPS till boss dead while doing mechanics.

    Once you have been though it a few times its just repetition You know when the big damage is incoming, you know to watch health during mechanics, aside from that and unskilled players there is really not much need to anticipate or watch the health bars. Outside of a bad dps who loves to stand in the bad, its sort of boring.

    Long dungeon pulls yes keep an eye on the health bars when you stop and the tank gets situated. Then its heal
    (3)

  4. #7354
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Yep, have definitely fallen asleep healing. Not so much a skill issue at that point though /lol.
    (1)

  5. #7355
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    144
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    So when is Esuna ever useful? As far as I know all debuffs in dungeons or raids are uncleansable. I mean I can understand the vuln stacks, but everything else? What's the point of keeping a cleansing skill if there's nothing to cleanse except the odd overworld paralysis or Bad Breath?

    ...I miss Warden's Paean on Dooms in Dun Scaith.
    (5)

  6. #7356
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Xieldras View Post
    So when is Esuna ever useful? As far as I know all debuffs in dungeons or raids are uncleansable. I mean I can understand the vuln stacks, but everything else? What's the point of keeping a cleansing skill if there's nothing to cleanse except the odd overworld paralysis or Bad Breath?

    ...I miss Warden's Paean on Dooms in Dun Scaith.
    they do that to make content artificially harder. A lot of debuffs could easily be made cleansable
    (0)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  7. #7357
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    144
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Quote Originally Posted by Local_Custard View Post
    they do that to make content artificially harder. A lot of debuffs could easily be made cleansable
    Kind of stupid if you ask me. If anything, having more debuffs that healers need to cleanse in harder content (or wipe or whatever) would actually slightly increase difficulty while making it a tad more engaging to the Green DPS (like for example who gets the priority cleanse before X mechanic or something). I know they started adding out-of-arena zones debuffs in dungeons that are uncleansable too, and I can understand that one alongside the vulns.

    There's a lot of different possibilities with throwing debuffs at players, not just "Damage taken Up" or "Damage dealt Down".
    (6)

  8. #7358
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Xieldras View Post
    Kind of stupid if you ask me. If anything, having more debuffs that healers need to cleanse in harder content (or wipe or whatever) would actually slightly increase difficulty while making it a tad more engaging to the Green DPS (like for example who gets the priority cleanse before X mechanic or something). I know they started adding out-of-arena zones debuffs in dungeons that are uncleansable too, and I can understand that one alongside the vulns.

    There's a lot of different possibilities with throwing debuffs at players, not just "Damage taken Up" or "Damage dealt Down".
    One debuff I wish to see more often when someone is hit by an avoidable AoE is heavy. Makes the player more likely to be hit by the AoEs as they try running to safety very slowly
    (5)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  9. #7359
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xieldras View Post
    So when is Esuna ever useful? As far as I know all debuffs in dungeons or raids are uncleansable. I mean I can understand the vuln stacks, but everything else? What's the point of keeping a cleansing skill if there's nothing to cleanse except the odd overworld paralysis or Bad Breath?

    ...I miss Warden's Paean on Dooms in Dun Scaith.
    Um… many instances of poison, doom, paralyze, etc are esunable even in current content ….. so much so the literal healer role quest this expansion was a big reminder that it exists and to use it.
    (1)

  10. #7360
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    They really need to make healers needed in normal dungeons. The fact that healers have to run savages and ultimates in order to play their role to retarded as F. They need to make it so healing is hard required in normal dungeons. Period.
    (13)
    #FFXIVHEALERSTRIKE

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