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  1. #1
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    82
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Is it bad these days to expect and assume a basic level of knowledge and competency of all your party members?

    YPYT is a toxic mindset. People who have it do intentional misplays, and make intentional mistakes.
    Because it's basically a toxic level of acceptance where the general mentality is: "I'm bad at the game, and because I'm bad at the game, I want to make this whole experience miserable for you too, and you better accept that, I will not try harder and you're a bad person™ for wanting me to try harder."

    It's entitlement at its very core.
    As a tank, your single pulls make dungeons last twice as long, if not longer. This is disrespectful to the time availability of the 3 other players.

    What's next, we can't expect people in shooters to know how to have a semblance of aiming and shooting at enemy targets? Don't have to hit every shot perfectly but yknow, make an attempt! YPYT is said by people who do not make an attempt and are proud of it.

    You don't need to be a godlike top-tier tank. But a basic understanding of the fundamentals is expected and encouraged.

    People can adjust expectations downwards if you like, but the default setting is: we zoomin' and vast majority of playerbase expects wall-to-wall pulls and vast majority of dungeons are also designed with this in mind.
    It's also a matter of practice: the more you do this, the easier it becomes. Assume the healer is keeping an eye on you and they're used to every other tank double-pulling and sometimes making mistakes as well.
    If you're a sprout, if it's your first time doing a dungeon, if you're new to tanking/healing, if you just wanna take it slow and read the roleplay notes on the floor, just say so at the start of a dungeon and people will *happily* let you get your bearings, do single pulls, and make all the mistakes. But in the end, you *should* feel like what you're doing is out of the ordinary and this is a special exception made for you, just this run.
    (8)

  2. #2
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Chiru_Kai View Post
    Is it bad these days to expect and assume a basic level of knowledge and competency of all your party members?

    YPYT is a toxic mindset. People who have it do intentional misplays, and make intentional mistakes.
    Because it's basically a toxic level of acceptance where the general mentality is: "I'm bad at the game, and because I'm bad at the game, I want to make this whole experience miserable for you too, and you better accept that, I will not try harder and you're a bad person™ for wanting me to try harder."

    It's entitlement at its very core.
    As a tank, your single pulls make dungeons last twice as long, if not longer. This is disrespectful to the time availability of the 3 other players.

    What's next, we can't expect people in shooters to know how to have a semblance of aiming and shooting at enemy targets? Don't have to hit every shot perfectly but yknow, make an attempt! YPYT is said by people who do not make an attempt and are proud of it.

    You don't need to be a godlike top-tier tank. But a basic understanding of the fundamentals is expected and encouraged.

    People can adjust expectations downwards if you like, but the default setting is: we zoomin' and vast majority of playerbase expects wall-to-wall pulls and vast majority of dungeons are also designed with this in mind.
    It's also a matter of practice: the more you do this, the easier it becomes. Assume the healer is keeping an eye on you and they're used to every other tank double-pulling and sometimes making mistakes as well.
    If you're a sprout, if it's your first time doing a dungeon, if you're new to tanking/healing, if you just wanna take it slow and read the roleplay notes on the floor, just say so at the start of a dungeon and people will *happily* let you get your bearings, do single pulls, and make all the mistakes. But in the end, you *should* feel like what you're doing is out of the ordinary and this is a special exception made for you, just this run.
    Then this needs to apply to every role. Nothing is said about those that only uses single targets on dps. Very little is said when it comes to healers doing no dps. It's brought up but occasionally. Yet it's okay to change a tank's speed for the sake of time simply because of how the dungeons were designed from ShB to now. This is now on top of expecting tanks to restart on a sub boss because everyone else wiped. If this is a big deal how about asking the devs to update the Hall of Training, so that those learning the role for the first time can start multi pulling on their first dungeon?

    Or rather a better question: how about the tanks be properly balanced so that this sort of discussion doesn't keep popping up?
    (0)

  3. #3
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    379
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Chiru_Kai View Post
    Is it bad these days to expect and assume a basic level of knowledge and competency of all your party members?.
    Yes. Because apparently you missed the memo that people don't read in this game.

    That assumption aside, you're a pot calling the kettle black.

    Your entitlement to your time is balanced by the well-being and enjoyment of the experience of others.

    Your prioritize time. They prioritize safety and comfort. And when you force your priority onto someone else, they will force their priority right back.

    And at the end of the day, safety and comfort are more important than time obligations when you're in a group setting. Hence why healers go on tangents when they stop getting commendations for "optimizing their dps" and leaving tanks and other party members on the border of dying and playing russian roulette on them surviving the next mechanic or pull. You are not entitled to completing content in the fastest means possible. You are subject to bathroom breaks, personal rotation choices, cutscene watching, blind mechanic knowledge that can subject you to wipes, you aren't guaranteed a clear within x minutes. Expressing that expectation on other people is an entitlement to begin with, and having it is ignorant because it's not going to get met consistently at all. It being "ordinary" is also with extreme scrutiny due to only being even remotely accurate for end game content only. If you were to dps and level up naturally in dungeons from 1 to 100 and say nothing in chat, wall to wall pulls are going to be the vast minority of your runs. Most new players are not aware of these expectations, or are not comfortable with these expectations. And we're also talking specifically for NA at least, because JP doesn't have this expectation either.

    In regard to shooters with aiming and shooting at enemy targets, this is actually a bad example that proves the point even moreso of bad expectations.
    1) People that are excessively bad or handicapped are put into protected brackets under SBMM to where the regular playerbase does not see them. FF14 does not have SBMM in the Duty Finder.
    2) Call of Duty especially is bad for this due to challenges, equipment use, akimbo weapons, knife usage, riot shield, etc. especially in objective game modes where distraction duty, smoke screens etc. are implemented and specific players are tasked with "slayer" duty. You don't have to have any semblance of aiming and shooting targets that you would expect to be able to contribute toward a win. You'd just be mad that they don't have the K/D and killstreaks that you'd want them to have. But, any high skill player will tell you they'd rather have someone suiciding on the B flag repeatedly with 0 kills than some person aiming for kills that's never on the objective.
    (0)

  4. #4
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    82
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by VoidsentStatus View Post
    Yes. Because apparently you missed the memo that people don't read in this game.

    That assumption aside, you're a pot calling the kettle black.
    People are more skilled than you give them credit for.

    And yes, I also dislike DPS who don't AOE attack. Assuming the dungeon allows the dps to aoe anyways. And healers who make the tank stressed by letting them get to 20% HP are not okay either. As healer you get like 3x as much healing as you need on oGCDs in normal content so there is no reason for that, just heal.

    But, as for "pot calling the kettle black", it's just wrong. See, majority rule applies here. I assume most people in duty finder are part of the majority. Everyone does. They can do double pulls and vast, VAST majority of my DF experience is double pulls.
    If they are in the minority of being unskilled, unwilling, new, slow, etc. Then they should say so and people will adjust or teach you how to W2W pull.
    It is absolutely disgusting and mean of you to assume that other players are trash at the game and can not keep up with you double pulling, if that's what you're getting at. Don't blame others for your own shortcomings.


    I assure you, it is okay to want the comfort. But hold yourself accountable for it.
    It is not okay to demand that the majority of players adjust for this just by default. Hold yourself accountable for your shortcomings, *request* and *communicate* that you need special attention outside of the expected norm, instead of expecting it silently, and we have absolutely 0 problems.

    YPYT is not communicating, it is stand-offish, and it is a demand, not a request. This puts you straight into the camp of entitlement.

    Expecting W2W pulls silently is just the norm right now. You can whine and complain about it, but it is what it is. It's not entitlement nor a demand. What WOULD be entitlement is if you were to announce you were uncomfortable W2W pulling but it was forced on you anyway. THAT is when it crosses a line and when I would say "yeah the tank not grabbing aggro off of you is your own fault". But I'm also sure that if you are nice about it and say you don't want to W2W pull in party chat, people will be okay with it in the vast majority of cases.
    Is it a hassle for you? Sure. But it's either that, or you learn to W2W pull. The other option of "I want the whole community to change its mindset just for my style of playing and they silently follow my style of tanking" is, in fact, entitlement.

    Aside from that, I've pulled stuff as a healer onto a tank. I'm the one healing the tank, and if I say you can tank it because I heal you, you should tank it. Not grabbing aggro off of me is just a lack of trust in my healing abilities, and it is mean and toxic.
    (2)

  5. #5
    Player
    ObscuraFi's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    Obscura Fides
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Chiru_Kai View Post
    But, as for "pot calling the kettle black", it's just wrong. See, majority rule applies here. I assume most people in duty finder are part of the majority. Everyone does. They can do double pulls and vast, VAST majority of my DF experience is double pulls.
    Once more, someone proving the point. Vast majority of DF is double pulls, that's not wall to wall in every instance. Wall to wall is sometimes 3-4+ like the last section of Anamnesis Anyder, Stone Vigil, Bardam's Mettle, Doma Castle. The majority does not do wall to wall. 2 packs is what most tanks are comfortable with as their limit for their ability to carry. Anything past that is heavy reliance on the group and not something sprout tanks are going to comfortable with at all but will be forced on them by some dps's.
    (0)