
Originally Posted by
Chiru_Kai
Is it bad these days to expect and assume a basic level of knowledge and competency of all your party members?
YPYT is a toxic mindset. People who have it do intentional misplays, and make intentional mistakes.
Because it's basically a toxic level of acceptance where the general mentality is: "I'm bad at the game, and because I'm bad at the game, I want to make this whole experience miserable for you too, and you better accept that, I will not try harder and you're a bad person™ for wanting me to try harder."
It's entitlement at its very core.
As a tank, your single pulls make dungeons last twice as long, if not longer. This is disrespectful to the time availability of the 3 other players.
What's next, we can't expect people in shooters to know how to have a semblance of aiming and shooting at enemy targets? Don't have to hit every shot perfectly but yknow, make an attempt! YPYT is said by people who do not make an attempt and are proud of it.
You don't need to be a godlike top-tier tank. But a basic understanding of the fundamentals is expected and encouraged.
People can adjust expectations downwards if you like, but the default setting is: we zoomin' and vast majority of playerbase expects wall-to-wall pulls and vast majority of dungeons are also designed with this in mind.
It's also a matter of practice: the more you do this, the easier it becomes. Assume the healer is keeping an eye on you and they're used to every other tank double-pulling and sometimes making mistakes as well.
If you're a sprout, if it's your first time doing a dungeon, if you're new to tanking/healing, if you just wanna take it slow and read the roleplay notes on the floor, just say so at the start of a dungeon and people will *happily* let you get your bearings, do single pulls, and make all the mistakes. But in the end, you *should* feel like what you're doing is out of the ordinary and this is a special exception made for you, just this run.