Seems like it's pretty universal outside of JP, yeah.oh you mean this happens on aether too?
i am on zodiark
i dont like the shatter map aswell some days when it is the daily map i dont wanna queue
but lowscore third exp is not worth the loss even for an alt job(like me with paladin for the last of the DT role quest chains,but since theres no DT allied society version or the arkasodara dailies yet)
my previous post was that ive had good and not so good teams when referring to previous 2 seasons series grind to 25 for either a mount or glam coffer
difference in DT fls compared to the 2 seasons in EW is i play only 1 frontline match per day(because of either getting too many wins/1st places or too many lowscore/any score third places)if you play more than 1 frontline match
teams who get enough score for 2nd place is possible but ive only seen some good comebacks in hakair and seal rock seize only when the third group overextends or makes a mistake to split up



that is good to know i guess my only annoyance is with a few certain players being spread all over the map(i dont know what is their real reason for doing that)
(if this happens only when shatter is the daily map or on all of them i cant say for sure?)
Yeah, dunno. It's clear that some people are basically refusing to engage at all and I wish SQEX would deal with that. Like currently you get kicked for no input for 2 mins, I think. I'd suggest if you haven't used an aggressive action within 2 mins (reasonable?) you should get kicked.
I think some of the dispersion of players across the map is either acting out, avoiding battle, or just random button mashing while they watch Netflix. I guess in some cases it might be incompetence. In the evenings there appear to be games where some players do the exact opposite of what their commanders demand, particularly in terms of focusing the correct enemy. Everyone just seems grumpy.
Reducing team sizes would be a great help IMO since it's far harder for people to hide, and it would make it easier to introduce matchmaking. Putting players that cover the entire range of skill levels in the same pool is never a good idea. The good players go nuts because their teammates don't know what they're doing. The weak ones when confronted by a strong premade can't defend themselves and conclude it's a daft mode and don't try. Vicious circle.



those are amazing ideas big like and i agreeYeah, dunno. It's clear that some people are basically refusing to engage at all and I wish SQEX would deal with that. Like currently you get kicked for no input for 2 mins, I think. I'd suggest if you haven't used an aggressive action within 2 mins (reasonable?) you should get kicked.
I think some of the dispersion of players across the map is either acting out, avoiding battle, or just random button mashing while they watch Netflix. I guess in some cases it might be incompetence. In the evenings there appear to be games where some players do the exact opposite of what their commanders demand, particularly in terms of focusing the correct enemy. Everyone just seems grumpy.
Reducing team sizes would be a great help IMO since it's far harder for people to hide, and it would make it easier to introduce matchmaking. Putting players that cover the entire range of skill levels in the same pool is never a good idea. The good players go nuts because their teammates don't know what they're doing. The weak ones when confronted by a strong premade can't defend themselves and conclude it's a daft mode and don't try. Vicious circle.
Last edited by AriannaStormwake; 07-20-2024 at 02:59 AM.
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