Page 74 of 120 FirstFirst ... 24 64 72 73 74 75 76 84 ... LastLast
Results 731 to 740 of 1200
  1. #731
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've seen people bring up egos quite a few times and I don't understand it.

    How does someone's ego get inflated by stomping people who clearly don't want to be there and don't know how to play? I feel like that's the equivalent of getting an ego out of stomping passive bots in a MOBA.

    I honestly don't see the fun of lopsided matches. I vastly prefer matches where the points are very close and we run out the clock. Like my favourite matches in ranked CC are those that go on for 30+ minutes because neither team wants to give up and lose.
    Personally, I don't get it either. I prefer more even matches, and the close matches are the more fun and memorable ones, even if they necessarily end in a win.

    But I do know that there's sadly a lot of people who are all too happy to delude themselves into believing a win is a win, and that's all that matters to them. It doesn't matter to them who they play against and how they get it, it only matters that they win. And that includes people that outright cheat as well, some people are so obsessed with winning that they've deluded themselves into believing they're good players even when they're outright cheating with hacks.

    Quote Originally Posted by Aravell View Post
    I personally think that people who give up easily are worse for the mode than premades tbh.
    I don't disagree. Though I will say that I most often see players give up when they're pit against premades because they feel so demoralized by stacked teams, so they're kind of one in the same issue.
    (5)

  2. #732
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    my favorite part of frontline lately is seeing commanders like olivia who dont actually know how to play competitively trying to command on the other two decently designed maps and his team is almost always in third place because he cant figure out that 24 man stack aoe isnt effective when there are multiple map objectives. of course he never streams these days either. but he was in my onsal the other day and his team kept wiping trivial fights while losing almost every single ovoo besides the single one he would go to.

    he tries to profess learning strategy and writes guides yet he cant actually figure out anything besides 24 man aoe stacks on shatter.
    (5)

  3. #733
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,702
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xylira View Post
    I don't disagree. Though I will say that I most often see players give up when they're pit against premades because they feel so demoralized by stacked teams, so they're kind of one in the same issue.
    This is precisely what happened this evening. Daytime matches were fun. Then the premade turns up and after a few matches everyone realizes what's happening, to the point one alliance on my team decided to have a beach party on beach to speed up the process. The amount of nastiness is also growing.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  4. #734
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xylira View Post
    I don't disagree. Though I will say that I most often see players give up when they're pit against premades because they feel so demoralized by stacked teams, so they're kind of one in the same issue.
    While this might be true, what I've seen on the forums and when I play FL on NA is that a large amount of people think going up against a premade is an immediate loss.

    People need to drill it into their heads that a premade is not an invincible force, with the right jobs, you can forcibly shut them down. But if your team is so bad that you can't beat the premade at all, you could always work with the other team.

    People give up entirely too quickly. Also it's very strange when people tell premades that they're not anything special and they're abusing meta comps to win matches, yet people also view premades as this unbeatable group of gods that will destroy you if you get close.
    (2)

  5. #735
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,702
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    While this might be true, what I've seen on the forums and when I play FL on NA is that a large amount of people think going up against a premade is an immediate loss.

    People need to drill it into their heads that a premade is not an invincible force, with the right jobs, you can forcibly shut them down. But if your team is so bad that you can't beat the premade at all, you could always work with the other team.

    People give up entirely too quickly. Also it's very strange when people tell premades that they're not anything special and they're abusing meta comps to win matches, yet people also view premades as this unbeatable group of gods that will destroy you if you get close.
    I guess the truth is somewhere in the middle?

    But math don't lie. If premades have a 70%+ win-rate as most report, then if you queue in during one of their sessions and you are not on their team, you have an average chance of winning below 15%. For some players that is highly demotivating. KK beats AA more often than that.

    They of course can be beat - 70%+ is not 100% - and I agree it would be more enjoyable if people grit their teeth and attempted to do so, but we have to live in the real FL world.

    As to how skilled meta premades are, I'd suggest they're very good at doing something that isn't particularly complicated. The members must also have a massive threshold against the tedium of simplistic repetition.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  6. #736
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Depends on the map. If premades are running shatter, than you might as well start gposing at spawn cause theres nothing you're gonna do to change your teams fate aside from being a sweaty solo DRK commander and praying your team is capable of fighting.

    Onsal/Seal rock probably scare the sweatier premades away because the winrates are lower. RNG can decide the winner late game, and jumping on, and slaughtering an entire team only does so much when S and A nodes spawn on the opposite side of the map. Obviously the fragile ego commanders who think winrate is deserving of worship will just opt to wait 2 days until Shatter comes back.
    (4)

  7. #737
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I just think FL would be a lot more fun if everyone queued in with the mindset of "I want to win!" instead of "Is there a premade in here? Can I just run it down and lose faster?".

    I don't expect the general mindset to change, but it would be nice if people actually tried their best rather than phone it in for exp.
    (5)

  8. #738
    Player
    DallsBeep's Avatar
    Join Date
    Jul 2024
    Posts
    73
    Character
    Private Embers
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aravell View Post
    I just think FL would be a lot more fun if everyone queued in with the mindset of "I want to win!" instead of "Is there a premade in here? Can I just run it down and lose faster?".

    I don't expect the general mindset to change, but it would be nice if people actually tried their best rather than phone it in for exp.
    Or maybe if they put as much effort into organizing their own premade as they do coming on the forums to complain about them, they might get that competitive matches they pine for. If I actually gave a damn about this mode as the people here seem to, then that's obviously what I'd do.

    What's more, I rarely see anyone provide a solution to the problem rather than just talking about how horridly unfair it all is. This thread reads like a goth girl's diary. Which isn't necessarily a bad thing but being a mood rather than constructive isn't going to solve a problem. A goth girl is happy with her misery. lmao
    (0)
    Last edited by DallsBeep; 07-19-2024 at 06:41 PM.

  9. #739
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Seriously, just cutting the player numbers down would help Frontline a lot. As long as there's lots of players in each team they pretty much have to balance around people just moving as death ball (well not neccesarily but we saw what happened with the mass summoner early on since everyone wanted to keep stacking up instead of splitting to smaller teams).

    Too many players -> additional damage reductions -> can't have small skirmishes -> everything relies on coordinated mass AoE.

    If they really want to keep on having big teams, they might have to reconsider map design. Making multiple spawn points per team and spread objectives so far apart that it forces teams to split up to cover everything or they just end up straight up losing since they can't cover enough ground with one big blob.
    (3)

  10. #740
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    517
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xylira View Post
    With how unbalanced, easy to team stack, and RNG Frontlines is, SE should probably just stop tracking the win/loss rate for the game mode. By all means the total count of wins can and should still be tracked for achievements, but there's no reason to track and show total games and losses as well. It's only serves as something that encourages toxic behavior from the groups of PvPers that intentionally stack matches so they can brag about having unrealistically high win ratios. And yeah, it won't stop premades entirely, but it would at least take away some of the perceived incentive for them to go out of their way to be toxic in the game mode.
    Win rates aren't public to everyone. So I don't get why it should be purged over a small group of people. Take that away, and they're still going to hard focus on their KDAs. It won't matter.

    The win rates being non-existent from CC is why rank is the way it is. There's literally no difference between casual games and rank games between bronze and platinum. The idea of not taking the game seriously seems to be working, especially for CC's case since most is only focused on the grind and not focusing on improving individual performance. Even with how many options each person has with boosting up the ranks majority of us that plays rank is more than likely climbing with a 45% win rate or loess before reaching Crystal rank.

    Maybe I'm overreacting about this option since many don't seemed to take it serious to begin with. Maybe, folks won't bat an eye and continue to enjoy themselves or complain about the game. Still, you snatch that away there's really no reason to improve. You may as well switch your brain off, push for fast gameplay for whatever reward you're aiming for, and dip once you got it if you don't enjoy the mode. I mean, you already have a few people accepting others AFKing in your lobbies since games doesn't matter to them. I wouldn't be surprised if somehow more people started to accept the idea of AFKing in frontlines.
    (1)

Page 74 of 120 FirstFirst ... 24 64 72 73 74 75 76 84 ... LastLast