Quote Originally Posted by lolnotacat View Post
I'm assuming that was also back when games were shipped, that was it. They couldn't be patched or updated. Oh wait, I remember lots of people still providing feedback even back then. That's why Street Fighter II had a million different iterations.
SF2 had different iterations because they were capitalizing on their game design and engine, something they still do today. They made bank first releasing the bosses a playable characters, then the New Challengers, and then one last hurrah with Hyper Turbo. They released 4 iterations because it made them money reselling the game with just a few new perks each time. It had little to do with feedback. What were people doing back then? Sending them letters?