OH don't worry! Dawntrail doesn't actually have playable content! it's just a visual novel!
OH don't worry! Dawntrail doesn't actually have playable content! it's just a visual novel!
But I don't want the door hit you.Can I have your gill




I cannot speak on behalf of other people, but as the OP, I will speak for this topic. If you enjoy current job design already, great. I’m happy for you. All I want is to be able to enjoy it too. That’s it.Everything the OP said, for example, about making things "better" omits the phrase "for the OP." Interestingly, said OP also seems to get a free pass for referencing a claimed "invisible many other people."
And yet another example of how the echo chamber treats people who dare to say anything positive. Saved for posterity.
Not a direct response to anyone, but just more of the condescending and belittling attitude on display.
Objectively and undeniably, the current design is failing for a chunk of the player base so much so that it is shoving players out of jobs they used to enjoy, roles they typically enjoy, and out of the game completely. It would undeniably be better if job design were not so polarizing that it was killing the enjoyment for a chunk of players old and new while still being enjoyable for the people who are fine with it now. We had this before and there is no reason we can’t have it again.
I will repeat, if you’re content with the current design, fantastic. That’s wonderful. I want to enjoy it too. That’s it. It’s not a crime to want to be a part of the fun and to ask to be a part of the fun. If it is, then report me.

I feel mixed about this I am sad that you’re off on a personal level as I have enjoyed your many many contributions to the forums over the years and have liked a lot of your thoughts and insights for healer and the support you had for it and was glad for you that you found Sage and the game life extended for you. But happiness and enjoyment is important and I always say when the fun stops then stop. I do hope that whatever game or things you do next fulfill the space ffxiv leaves behind and you have great fun doing it <3. Anyway I do hope to see you back sometime WoL all the best Ty.Hello, all.
My sub ends tomorrow, so I believe this will be my last message for a while--maybe until 8.0. I have not touched a single minute of Dawntrail's story, its dungeons, or its content. Yet it's not because I'm burnt out of FFXIV. On the contrary, I have a very strong urge to play through Dawntrail's content, but what I have absolutely no drive to do whatsoever is put up with Endwalker job design any longer. It's a weird feeling, having both a constant urge to want to play the game and yet dreading the idea of actually playing the game. I want to explore the Story. I refuse to put up with Dosis spam. I want to try Arcadion. I am burnt out of DPS jobs. I want to see the upcoming field operations. I have no interest in trying tank jobs. I feel torn to say the least.
I'll get to the point. I love FFXIV, but I hate Endwalker PVE job design. I would play through the story as PVP Sage if I could, but I can't, and there's not a single PVE job that I want to touch with a 10 foot pole. Yoshi P, if you truly want FFXIV to be a game for everyone, do better.
Because this ongoing hyper simplified job design has alienated not just me, but many others who have also resigned and left the game. There has to be a better middle ground that's still approachable but doesn't exclude the players who want to engage with job design. Don't wait for 8.0 to make changes. Just waiting for 8.0 to address these issues is cutting corners when there are things you could do now to make job design more enjoyable without sweeping reworks.
Make healers more enjoyable now. Leave Viper alone for the players who enjoy its complexity. Restore nonstandard gameplay aspects to Black Mage and other jobs as well. There is a healthy middle ground you can achieve with job design, and this is clearly not it. Goodbye for now everyone, I hope all of you are able to find enjoyment in the jobs even if I cannot and enjoy what Dawntrail has in store. I sincerely hope I can return sooner rather than later.
Back in my day, if you didn't like a game, you just stopped playing it and played other games that you like more as you moved on with your life.
These days, things are different, apparently.
Back in our day, there was enough competition that you could hop into a game in the same genre, and enjoy it. Now, there are so very few actual tab target MMOs around, if you want this playstyle, your choices are severely limited. Trust me. I went hunting HARD the last several years, and this one might suck in certain ways, but the very few alternatives have more than their own fair share of problems.


Eh, your suggestion is impractical and akin to "If you see a murderer in your house, don't call the police, just accept it's the murderer's house and move to a new one entirely." People don't want to pick up their things and move on if they can help it, so to tell them to suck it up and go elsewhere is placing the fault on the player instead of the company.
Not to mention there's people who have slowly been watching the decline of the game like a slow-moving trainwreck, telling SE to get off the tracks while they stubbornly ignore the crowd of people and continue to stand in front of the slow train until they're crushed.
Watching forum drama be like
I cannot stress enough how much not liking a videogame and murder are not the same thing, and it's not just a difference of degree.
I'm assuming that was also back when games were shipped, that was it. They couldn't be patched or updated. Oh wait, I remember lots of people still providing feedback even back then. That's why Street Fighter II had a million different iterations.




SF2 had different iterations because they were capitalizing on their game design and engine, something they still do today. They made bank first releasing the bosses a playable characters, then the New Challengers, and then one last hurrah with Hyper Turbo. They released 4 iterations because it made them money reselling the game with just a few new perks each time. It had little to do with feedback. What were people doing back then? Sending them letters?
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